Netflix co-CEO Ted Sarandos says cloud gaming and television play will shape the company’s future, despite setbacks in in-house game development.
Naughty Dog has confirmed two early-stage projects that will expand The Last of Us canon beyond Part I and Part II, without revealing their formats.
Halo Studios has denied claims of a creator blacklist, explaining how feedback is gathered and responding to concerns about NDA warnings.
Oli Welsh joins Point It Out! to discuss Asha Sharma’s decision to gut the Halo team and move Xbox’s flagship franchise to Activision.
Gears of War: E-Day story director Juan Vaca has confirmed his layoff, just four days after announcing that the highly anticipated game had gone gold.
A Halo Studios cinematic director says he was promoted and then laid off within the same week as Xbox reshapes its development teams.
Microsoft’s latest layoffs have fuelled speculation that World’s Edge cancelled a new Age of Empires project, though the game has not been officially identified.
Bungie’s Marathon roadmap adds permanent PvE, experimental deathmatch, a social hub, Bishop and a new zone across December 2026 and March 2027.
Level-5 says human errors, not generative AI, caused strange artwork in early Yo-Kai Watch 2: Haunted Domain trailer footage.
Mass layoffs are reshaping game development, affecting workers, studio plans and the future of video games. Here is why the consequences extend beyond job losses.
A 192GB leak reportedly reveals cancelled GTA 5 DLC, Agent Trevor missions, unusual vehicles and prototype assets from early GTA 6 development.
A newly publicised leak points to a cancelled Liberty City expansion for GTA 5 and reveals how early GTA 6’s map may have looked in 2015.
The Blood of Dawnwalker’s reported $40 million budget supported a focused vampire RPG from a 160-person debut studio with Witcher 3 veterans.
Bulkhead CEO Joe Brammer says crunch is unavoidable, while the studio checks applicants’ social media and links financial rewards to Wardogs’ success.
Fire Emblem: Fortune’s Weave began with eight planned protagonists before becoming a five-character story built around four converging heroes.
Blizzard explains why Diablo 5 was announced so early, pointing to experienced developers, established technology and early community feedback ahead of spring 2029.
The art director behind Majora’s Mask has defended an AI-assisted 3D shooter prototype after criticism from Japanese users raised wider questions about game development.
Blizzard has revealed long-range plans for Diablo 5 and a new StarCraft, promising major releases in 2029 and 2030 while facing significant pressure.
A former Capcom employee argues that Western studios can mistake Jira dashboards and project-management metrics for genuine progress in game development.
Double Fine is independent again after Xbox layoffs, while Tim Schafer says the upheaval has sparked renewed creative urgency and a $400,000 Kickstarter.
Cygames Edge is a new label for smaller internally developed games, beginning with Where the Seeds Fall, a compact platformer launching across three platforms.
Bit Reactor reportedly furloughed up to 80 percent of its staff before Star Wars Zero Company launched to record-setting reviews.
Double Fine’s crowdfunding campaign includes a $100 million stretch goal for Brütal Legend 2, alongside several other possible game projects.
A discussion about how AI appears in games, why it can be difficult to identify, and how players and developers arrived at this uncertain point.
Dwarf Fortress creator Tarn Adams argues that management pressure, not just generated art, is driving risky AI adoption throughout game-development workplaces.
Double Fine has regained its intellectual property and publishing rights after leaving Microsoft, while new Kiln updates and Amnesia Fortnight are planned.
Alleged GTA 6 gameplay leaks have divided fans, but metadata, placeholder assets and HDR playback issues suggest the footage may be outdated.
The Witcher 3’s push for believable NPC behaviour created an infamous development bug, with frightened mothers repeatedly dropping their babies.
A Star Citizen livestream meant to demonstrate the Siege of Orison mission instead exposed bugs, awkward developer interactions and an abrupt on-air ending.
From E.T. to Anthem, these ten notorious video game flops reveal how rushed schedules, weak launches, costly mistakes and poor timing can sink ambitious projects.
Star Trek: Elite Force 2 was forced to change its opening after 9/11, removing a planned Starfleet Academy attack involving a shuttle and building.
Warframe’s latest update gives a standout vocal performance a tragic edge, as lead sound designer Erich Preston explains the work behind its emotional impact.
CD Projekt has confirmed nine layoffs and nine internal job applications linked to Project Sirius, the troubled Witcher multiplayer project.
After Lego halted eight years of Bionicle fan-game development, Unmasked Games has revealed Rustbound, an original adventure built from that experience.
Project Sirius, CD Projekt’s multiplayer Witcher project, has suffered fresh staff losses after a 2023 restart and amid a crowded development schedule.
Warner Bros. Discovery has confirmed Hogwarts Legacy 2 is in development, while its possible connection to the upcoming HBO series remains unclear.
A new Elder Scrolls VI progress update surfaced as Xbox workers protested outside Bethesda’s office over layoffs and workplace protections.
Asha Sharma’s hands-on comment offers The Elder Scrolls 6 fans a tantalising title clue, while layoffs and a long wait keep expectations grounded.
Hello Games director Sean Murray is taking a cautious approach to generative AI, arguing that the hardest parts of making enjoyable games remain unchanged.
From living worlds and planetary simulations to unfinished space epics, these ten games reveal the boldest ambitions in video-game history.
Two Point Studios celebrates a decade of small-team creativity, unexpected success and Sega backing after proving management simulations still have a devoted audience.
Refractor Studios has reportedly closed after launching Netflix’s FIFA World Cup game, with former employees saying Delphi Interactive withdrew its funding.