From Baldur’s Gate to Mass Effect 2, these eight BioWare games remain memorable for ambitious stories, demanding systems and lasting influence.
Former BioWare developer Mark Darrah explains why he would cut the Fade from Dragon Age: Origins and outlines changes for the wider trilogy.
A six-person fan team is decompiling Dragon Age: Origins, potentially creating the foundation for fixes, multiplayer features and modern platform support.
BioWare once documented 19 uses of “damn” in Star Wars films after Lucasfilm rejected the word for Knights of the Old Republic.
EA’s $55 billion private-equity buyout puts renewed focus on its studios, from BioWare and DICE to Melbourne’s Firemonkeys and simulation specialist Maxis.