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Great games are built from memorable decisions: a clever route, a perfectly timed obstacle, a rewarding secret or a new idea introduced at exactly the right moment. Even excellent releases can lose momentum, but the games below maintain remarkably high standards across their campaigns.

This selection spans home consoles, PC and arcades, from demanding 8-bit adventures to modern platformers. For more arcade and retro-gaming coverage, visit the RETROCADE Arcade Blog.

1. The Legend of Zelda (NES)

A cover art sample cropped from the official Famicom Disc System release of The Legend of Zelda

Released: 21 February 1986

The original The Legend of Zelda is simple by modern standards, yet its dungeon design was remarkably effective for the mid-1980s. Each dungeon used a distinct colour scheme, while enemies, traps, barriers and room layouts kept exploration fresh despite a limited soundtrack. After completing the first quest, players could tackle a more demanding second quest featuring false walls and bubbles that prevent Link from using his sword.

A hand drawing of Link kneeling and looking down on a wild landscape with the sun setting behind mountains

2. Tony Hawk’s Pro Skater 2 (PS1)

Cover art sample cropped from Tony Hawk's Pro Skater 2

Released: 20 September 2000

Tony Hawk’s Pro Skater 2 proved that compelling stages do not need traditional heroes or conventional platforming. Its compact locations are dense playgrounds where players chain tricks, search for the best lines and build scores high enough to unlock further destinations. Each new area feels like an invitation to experiment, and players can spend dozens of hours refining routes and comparing results. Activision later gave the first two games another release through Tony Hawk’s Pro Skater 1 and 2 on PS4, PC and Xbox One.

3. Mega Man X (SNES)

Mega Man X 30th Anniversary Classic Cartridge in box

Released: 17 December 1993

Earlier NES entries supplied plenty of memorable stages, but Mega Man X used the Super Nintendo hardware to broaden the formula. Its opening run across a collapsing highway leads into eight robot stages that can be approached in different orders. Actions in one level can affect another, while the settings range from underground mines and flooded passages to towers and frozen tundra, including sections where X rides mechs. Capcom’s level design remains a major reason to look forward to Mega Man: Dual Override, scheduled for 2027 on Switch, PlayStation 5, Windows PC and Xbox Series X.

4. Super Mario Bros. 3 (NES)

The opening screen for the game Super Mario Bros. 3. Mario is wearing a Tanuki suit and facing a green Koopa shell. Luigi (who, in pixel form, looks very Mario-esque) is running towards the right.

Released: 23 October 1988

Super Mario Bros. 3 combines a world map with stages that reward curiosity. Players can select routes towards distant castles, yet optional levels are often so entertaining that completing them feels worthwhile even when progression does not require it. New enemies, mechanics and hazards arrive regularly, and each world builds on the same clear design philosophy without becoming predictable. Later Mario games expanded the ideas, but this NES classic remains an especially polished example.

5. Celeste (multiplatform)

Madeline air-dashes over a spike-topped platform in a screenshot from Celeste

Released: 25 January 2018

Celeste introduces demanding platforming almost immediately. Players leap across crumbling blocks, dash over gaps and climb walls above spikes, usually in short, readable sections. Its challenges recall older platformers while adding new ideas at a natural pace, helping persistence feel meaningful rather than punishing. Optional strawberries provide extra tests without blocking progress, giving skilled players another reason to revisit each area. It is a useful reference point for anyone interested in thoughtful DIY arcade projects.

6. Astro Bot (PS5)

A screenshot from Astro Bot, featuring the titular hero standing in a grassy field with a tree with glowing blue eyes behind him

Released: 6 September 2024

Team Asobi’s Astro Bot is a strong modern rival to the leading 3D platformers. Its stages continually change direction, idea and mood, with some sequences evoking the inventive scale of Super Mario Galaxy. Optional challenges can become extremely difficult, but they remain separate from the main path, allowing different players to enjoy the game at their preferred level. The result is a varied campaign with something for both casual platform fans and completionists.

7. Kirby and the Forgotten Land (Switch)

Kirby sucks up a fox in Kirby and the Forgotten Land

Released: 25 March 2022

Kirby and the Forgotten Land shifts the series into a hybrid 3D format, combining open-feeling routes with the focused structure associated with Super Mario 3D World. Stages include alternate paths, hidden collectables and small challenges that encourage Kirby to experiment with his abilities. The environments remain approachable, while the extra objectives add depth for players who want more to uncover. Its Switch 2 version adds DLC containing 12 new levels and further extras.

8. Super Monkey Ball (GameCube)

Artwork of AiAi from Super Monkey Ball

Released: May 2001

First released in arcades in early 2001 before arriving as a GameCube launch title later that year, Super Monkey Ball turns movement into the central puzzle. Players tilt floating platforms to guide a ball towards the goal while collecting bananas, with the main game divided across three difficulty settings. Stages are brief, precise and increasingly demanding, making repeated attempts feel productive rather than tedious. Its arcade roots also make it a natural fit for dedicated arcade machines.

9. Pizza Tower (Switch, PC)

The protagonist of Pizza Tower jumps up onto a higher platform to confront what looks like a pineapple throwing up the bird

Released: 26 January 2023

Pizza Tower borrows the spirit of Wario Land while giving players considerable freedom to manage mistakes. Falling into a pit or touching an enemy may reduce the final score without ending the run, turning stages from hazards to spaces for experimentation. Transformations, twisting corridors and inventive enemies become tools for improving a route. The boss encounters use life meters and demand different skills, particularly late in the game, but the core levels remain compelling enough to replay repeatedly.

10. Battletoads (NES)

Battletoads art

Released: June 1991

Battletoads is famously difficult, but its unusual stages provide a strong incentive to keep learning. The campaign moves from spike-filled pits and giant snakes to a rocket ride above lava, then into rapids and whirlpools navigated on a fragile surfboard. The early speed-tunnel stage stops many players with its sudden difficulty spike, although memorising the hazards makes it more manageable. Its challenge is severe, yet the variety keeps the journey appealing for players willing to practise.

100 Best Video Game Quotes of All Time - Mario - V2

Why these levels still work

These games approach level design in very different ways. Some rely on exploration, others on precision, score-chasing, physical control or constant mechanical variety. What connects them is a clear sense of purpose: stages teach, surprise and reward players without wasting their time.

That same focus is central to a good arcade setup. If you are planning a home games room, the Arcade Machine Buying Guide can help you compare formats, while bartop arcades offer a compact option for Australian homes.

A battle for the 3D voxel mod of Pokemon Red and Blue. Starter Bulbasaur is hit by an attack from a wild Pidgey.

Edward finds a treasure location in Assassin's Creed Black Flag Resynced.

lorcana moana art


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