Richard “Levelord” Gray, the inventive designer behind Duke Nukem 3D, Quake and Sin, has died at 68, leaving a lasting mark on shooter history.
A Marvel’s Wolverine player escapes a mission area, exploring unfinished woodland, hidden town sections and Tokyo’s carefully staged background details.
From St. Francis’ Folly to Paititi, these are the ten Tomb Raider levels that best combine exploration, traps, combat, platforming and unforgettable set pieces.
From The Legend of Zelda to Battletoads, these ten games deliver memorable stages, inventive mechanics and remarkably consistent level design across generations.