What should you call the mysterious red item in Big Walk?
Big Walk turns a simple question into a genuine co-op challenge: what is the name of this oddly shaped red object?

The item is central to the game. Players receive one after solving most puzzles, then carry it to the correct location to open new areas and trigger other useful discoveries.

There is no conventional inventory screen to settle the matter. You can hold a single item in your hands at a time, although other ways of transporting objects may exist. Because the game does not display an official name, each group has to create its own.

That naming exercise matters because Big Walk is built around communication. It supports groups of two to twelve players, so everyone needs to describe the object clearly when a puzzle requires it.

A very unofficial catalogue of names
One group settled on “nipples”, after Imran Khan of Restart.run used that term during a preview session and reportedly wore down the developers with it.
Other players found visual comparisons more useful. Several groups, including reviewers at Eurogamer, called the object a “Kong”, noting its resemblance to the treat-dispensing dog toy.
A team associated with Polygon went with “baby”, because protecting the objects and avoiding drops became part of their running commentary.
“Red heads” was another choice, inspired by the duck-like heads of the playable characters. “Red peanuts” offered a similar colour-and-shape description, complete with warnings not to drop the peanut.
Jesse Vitelli and Eric Van Allen used “gourds”, which naturally led to jokes about being “out of your gourd” and getting “gourded up”. Another group preferred the uncomplicated “eggs”.

More names from preview groups
Reviews and preview sessions produced several other labels, including “jelly baby”, “eggy things” and “Walklings” for the game’s similarly unnamed characters.
Panic publisher Cabel Sasser later shared additional names heard during previews: “the avocado”, “whatchamacallit”, “the red thing”, “bowling pin”, “the apparatus”, “my son”, “pawn” and “doodad”. “My son” may be the hardest one to explain quickly, but it is certainly memorable.
The best choice depends on your group. A clear visual description might be practical, while a stranger name can become an entertaining part of the team’s shared vocabulary. If your co-op crew has a better answer, add it to the conversation alongside your favourite arcade and gaming stories.
Why this works so well
Many games label every object for convenience. Big Walk leaves this one unnamed, turning ordinary communication into part of the play. The result is a small design decision that encourages players to listen, clarify and build an in-joke together.
For more game-room inspiration, browse RETROCADE’s arcade machine buying guide or explore the range of compact bartop arcades for an Australian games space.

















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