Unity Spark’s promotional demo promises accessible game creation, but its playable space shooter reveals the limits of turning simple prompts into a finished experience.
Marvel’s Wolverine delivers one outstanding gameplay sequence by taking away Logan’s sight, but its inventive use of his powers deserved a larger role.
Marvel’s Wolverine is facing criticism over excessive navigation cues, including Jean Grey’s unremovable “fart gas” trail and its tightly controlled level design.
Virtue and a Sledgehammer turns hometown destruction into the main attraction, prompting a closer look at why controlled virtual chaos can feel so rewarding.
A game developer’s plan to hide one needle among five million pieces of hay has become a viral gaming sensation before it even has a title.
Seven years on, Outer Wilds’ invitation to “be curious on your journey” remains a powerful reminder that experimentation can be the reward itself.
Note-taking games turn notebooks, manuals and scattered clues into essential tools for solving mysteries and understanding richly designed game worlds.
ContraPoints highlights the darkly comic freedom of The Sims, where a cheerful life simulator can turn everyday decisions into a virtual morality test.
Elden Ring turns brutal difficulty and environmental storytelling into comedy, making the player’s mistakes and defeats part of the game’s charm.
Elden Ring turns cloth into a powerful storytelling tool, using shape, texture and movement to give garments a surprising role in its dark fantasy world.
Blue Prince has entered the Game of the Year conversation, but two major obstacles could prevent the game from receiving a nomination.
Big Walk’s unnamed red puzzle item has become a co-op conversation starter, with players inventing names ranging from “Kong” and “egg” to “my son”.