Hidetaka Miyazaki addresses the recurring hands and barefoot characters in Elden Ring and explains why fans may have misread the symbolism.
The Duskbloods has revealed six of its 10 launch characters, and FromSoftware’s latest cast looks wonderfully strange, theatrical and unmistakably memorable.
From New Game Plus and unusual builds to hidden dungeons, lore hunts and Nightreign, these ten ideas give Elden Ring a fresh challenge.
Elden Ring turns brutal difficulty and environmental storytelling into comedy, making the player’s mistakes and defeats part of the game’s charm.
Elden Ring’s latest trailer introduces a parade of strange little creatures. Here’s what the footage shows—and why their identities remain open to interpretation.
FromSoftware’s Armored Core series spans 17 entries, offers demanding mecha combat and could be ready for a possible return with Armored Core 6.
Elden Ring’s skeletons connect ancient mythology and tabletop fantasy with FromSoftware’s distinctive talent for making familiar enemies funny and frustrating.
A close look at why Elden Ring’s dogs remain frustrating opponents, from regular hounds to Monstrous Dogs and the Red Wolf of Radagon.
Horses are difficult to recreate in games, but thoughtful movement, handling and animation can turn a basic mount into a meaningful part of exploration.
Elden Ring turns cloth into a powerful storytelling tool, using shape, texture and movement to give garments a surprising role in its dark fantasy world.
After more than 200 hours across two years, this first-time FromSoftware player still has not beaten Elden Ring—and knows why.
Switch 2 delivers remarkable ports, but Unreal Engine 5 support, delayed releases and costly conversions reveal the console’s technical limits.
A24’s Elden Ring film is reportedly nearing the end of filming, with Alex Garland’s ambitious adaptation still scheduled for release on 3 March 2028.