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Apex Rebels, the new arcade racing game from Sega Amusements, is now available for shipment across Western markets. Developed by 3MindWave, the title combines motion, force feedback, boost-based driving and adaptive difficulty in a dedicated racing cabinet.

From London testing to arcade release

Apex Rebels first appeared publicly during testing at Gravity Wandsworth in London. Sega announced the game in early November 2023, followed by its industry debut at IAAPA 2023 later that month. The project is produced for Sega Amusements by 3MindWave, the studio behind VR Agent, Storm Rider 2 and ATV Slam.

Since 2021, those projects have been overseen by senior Sega game designer Shinichi Ogasawara, whose previous credits include Jambo! Safari, Gunblade N.Y., The Lost World: Jurassic Park and Let’s Go Jungle/Island.

The machine subsequently appeared at London’s EAG Expo and has now progressed to release, with Sega encouraging operators to place orders for production.

A motion racing cabinet built for attention

The main Apex Rebels cabinet features a 65-inch screen, an RGB LED matrix marquee, an air-bladder-powered motion base, a camera, wind effects, force-feedback steering and a boost lever. The cabinet also uses a panoramic LED video billboard to display the leaderboard and track map, giving spectators a way to follow the action.

Sega’s website previously listed a 49-inch monitor configuration, which had been seen during UK testing, but that version has since been removed from the site. It is not confirmed whether the smaller model, or another lower-cost configuration, will return.

4-player setup for Apex Rebels by 3MindWave and Sega Amusements

Locations can link up to four units, with different seat colours available across the linked lineup. The cabinet’s visual presentation includes bright LED lighting and race-car liveries, while the game itself uses Unreal Engine 5 and a real-time physics engine.

Four circuits, five cars and three boost types

The game takes a deliberately classic Sega racing approach, presented through modern visuals and a substantial motion setup. Players choose from five cars, each with its own statistics, livery and styling details, then compete across four closed-circuit courses.

One of the distinctive features is the starting procedure. Rather than simply pressing the accelerator at a particular moment in the countdown, players manage an engine-rev gauge to prepare a rocket boost. The launch therefore works as a small timing challenge of its own.

During a race, coloured checkpoint rings alter the available boost upgrades. The three boost types are Slipstream, Power Drift and Aero-Drift. Aero-Drift can launch the car into the air for an overtake, giving it a visual resemblance to the flying DeLorean from Back to the Future Part II. Sega previously explored a similar airborne idea as an easter egg in Indy 500, although it was removed from the final test build.

The boost is triggered by a lever mounted on the right side of the control area. A burst of air accompanies the boost, adding another physical effect to the driving experience.

Adaptive driving for different skill levels

Apex Rebels also builds its difficulty around the player’s driving line. The game tracks how a player approaches corners and adjusts the effective apex during play. Those changing apex points can then be used to improve cornering and overtaking.

This adaptive system is intended to make the game approachable for casual players while still offering depth for experienced racers. It learns from the way each person drives and modifies the challenge accordingly, even though the cabinet does not include a manual gear shifter. For a quick explanation of the racing concept, here’s a helpful link that explains the apex in terms of racing.

Pricing and operator information

Arcade pricing varies between distributors. One quoted figure placed the machine at a little over US$18,000 per seat, although the final amount may differ. A less expensive cabinet option has not been confirmed. Sega has previously released standard versions of ATV Slam and other SD-format machines, so additional configurations remain possible, but there is no announced alternative at this stage.

For Australian operators comparing dedicated driving attractions, RETROCADE’s guide to racing arcades provides useful category context. Our arcade machine buying guide may also help when assessing floor space, audience and cabinet costs.

Sega Amusements says demand has been strong following the game’s US and European debuts, leading to increased production capacity. Operators seeking ordering information can contact Sega Amusements International on +44 (0)208 391 8090 or +1 847-364-9787, or email [email protected].

With four linked cabinets possible, motion hardware, competitive boost mechanics and a large spectator-facing display, Apex Rebels is designed to make racing the centrepiece of an arcade or family entertainment centre.

For more arcade industry coverage, visit the RETROCADE Arcade Blog.


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