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Starting the Pokémon Trading Card Game can feel complicated when every card seems to have a different role. The fundamentals are built around three categories: Pokémon, Trainer and Energy cards.

Once you understand what each category does, it becomes much easier to build a deck, plan your turns and read the rules printed on individual cards. This guide breaks down the main card types and their important restrictions.

Pokémon cards

A Charmander with goggles trying to be intimidating but being cute instead.

Pokémon cards are the centre of a deck. They occupy the Active Spot or Bench, attack opposing Pokémon and can usually evolve into stronger forms.

A Basic Pokémon is marked with the word Basic in the top-left area of the card. It can be played directly from your hand to the Active Spot or Bench without needing a previous evolution. Basic does not necessarily mean weak: some Pokémon ex have high HP, powerful attacks and abilities that work when particular conditions are met.

Evolution cards must normally be played in the correct sequence, beginning with the appropriate Basic Pokémon. Certain Trainer cards can accelerate this process by skipping an evolution stage or allowing several stages to be applied at once.

When a Pokémon is Knocked Out, it goes to the discard pile and the opponent who caused the Knock Out takes Prize cards. A player wins after claiming all six Prize cards, although the rules printed on some Pokémon determine whether that Pokémon gives up a different number.

Trainer cards

Steven Stone holds up his arm before challenging a trainer

Trainer is a broad category covering Item and Supporter cards. Both can change the game state, but their playing restrictions are different.

Supporter cards

Supporters generally have stronger effects than individual Item cards, so a player may use only one Supporter during their turn. The player going first cannot play a Supporter on that first turn. Many Supporters are named after characters from Pokémon games or the animated series. The character shown on this example can also be explored via Bulbapedia.

Item cards

Item cards can be played as often as the rules allow during a turn. A single Item may have a modest effect, but several Items used together can produce a major advantage.

When the rules refer to Trainer cards generally, they mean both Items and Supporters. If a restriction applies to only one subtype, the card text or relevant rule identifies whether it concerns an Item or Supporter.

ACE SPEC cards

ACE SPEC is a particularly powerful Trainer classification. A deck may contain only one ACE SPEC card, and modern examples are recognisable by their bright pink frame and rules text stating the one-per-deck limit.

Most ACE SPEC cards are Items or Supporters, although some are Special Energy cards. Those Energy examples follow the Energy rules described below.

Energy and Special Energy

Energy cards pay for attacks and retreats. Under the standard rules, you may attach one Energy card per turn to either your Active Pokémon or one of your Benched Pokémon. A Trainer card or Pokémon ability can create an exception and allow additional attachments.

Decks do not necessarily need a large number of Energy cards. Trainer effects can search the deck for Energy or recover it from the discard pile, making careful attachment choices important. Wasting Energy on the wrong Pokémon can leave a deck short of the resources it needs.

Pay close attention to attacks and abilities that discard Energy. If an effect removes Energy without a reliable way to recover it, the Pokémon may become difficult to use and the player can fall behind.

Special Energy cards are attached in the same way as ordinary Energy, but they include extra rules text. Depending on the card, that text may reduce damage, increase damage, provide any required Energy type or count the card as two Energy.

Because these effects can be powerful, a deck may contain no more than four copies of an individual Special Energy card, while Basic Energy cards are not subject to the same four-card limit.

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Quick reference for new players

  • Pokémon: the cards that fight, occupy the Active Spot or Bench and evolve.
  • Trainer: effects that search, draw, switch, recover resources or otherwise influence the game.
  • Energy: cards attached to Pokémon to pay for attacks and retreats.

For a new player, the most important habit is to read each card’s rules text before acting. It explains timing, costs, effects and restrictions that may override the general rules. Players interested in other forms of interactive gaming can also browse RETROCADE’s arcade blog or compare options in the arcade machine buying guide.

The Pokémon Trading Card Game is also represented in a digital card game released on April 10, 2000. That title is listed as a digital card game and strategy game, with local multiplayer, Hudson Soft as developer, Nintendo as publisher and Pokémon as its franchise. It carries an ESRB rating of E.

67-Pikachu

A plethora of legendary Pokémon and Mega Evolved Pokémon

Artwork of Pikachu from Super Smash Bros. for Wii U and Nintendo 3DS

With the three core card categories understood, the next step is learning how they work together. Pokémon provide the attackers, Energy enables their actions and Trainer cards help assemble the right resources at the right time.

For a broader gaming setup at home, RETROCADE also offers arcade machines and compact bartop arcades.


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