Marvelous has introduced two licensed card-based arcade games in 2024, bringing Naruto Emblem Battle to the United States while launching Pokémon Frienda in Japan. The two machines target the kids arcade market but use different approaches to collectible cards, touch controls and interactive play.
For operators tracking new arcade releases, the pair also shows how major anime and game licences continue to support dedicated arcade hardware. You can follow more industry developments in the RETROCADE arcade news section.
Naruto Emblem Battle reaches US locations
A Naruto card arcade machine first attracted attention in late September 2023, when it was reported to be testing in the United States and already operating in China. After reports of machines arriving at Round1USA venues from late June, Marvelous announced what it described as a nationwide rollout for the renamed Naruto Emblem Battle.
Marvelous’ announcement was supported by the official release about Naruto Emblem Battle, while the game’s official website provides further information.

The cabinet follows the familiar format of Japanese card arcade games. Its control panel acts as an interactive playing surface, scanning both the information stored on each card and the card’s position. Players place cards in specific areas to fight enemies, then use the buttons to take part in battles.
The game features collectible “emblems”, including rare cards with special illustrations. The official release does not state the total card count. The launch trailer shows 22 cards, while the official emblem listing contains 101 entries.
The official emblem list shows 101 entries, giving collectors a clearer idea of the range available.
Distribution remains unclear
The US launch is notable because Marvelous is putting a new product into the market with visible promotional support. However, the current distribution picture appears concentrated. Most reported cabinets have been seen at Round1USA, although Marvelous’ marketing does not state that the chain has exclusive access.
The company has also referred to other locations, including venues associated with Kiddleton. Kiddleton is connected to Genda through Japanese ownership, so Marvelous may be relying on established Japanese-linked arcade operators while it lacks a dedicated US amusement sales network. The game also received additional marketing around its US promotion.

At the time covered here, wider distribution details had not been confirmed. Broader availability would matter to operators interested in adding Naruto Emblem Battle to their venues, particularly those comparing new cabinets through an arcade machine buying guide. A future appearance at IAAPA could provide more information, but no such expansion was confirmed.
Pokémon Frienda updates the Mezasta formula
Marvelous’ second release, Pokémon Frienda, is aimed at the Japanese market for now. The machine is a twin-unit cabinet and follows the earlier Pokémon Mezasta arcade game.
Pokémon Frienda adds a lower touchscreen beneath the card-scanning area. The layout resembles the two-screen arrangement of a Nintendo DS and is intended to create a closer connection between the player and the Pokémon on screen.

The cards do not function in the same way as those used by Naruto Emblem Battle. Players place them into one of three slots, then interact with the Pokémon through the lower touchscreen. A total card count was not available in the supplied information, although the game is expected to offer a substantial collection.
A strong Japanese launch
There are no current plans for a US release of Pokémon Frienda. Its Japanese debut has nevertheless been significant, with Marvelous organising “Frenda Camps” at ten locations across Japan. Those events featured 15 installed units in total.
If the machine eventually reached other markets, it could compete with card-based children’s attractions such as Animal Kaiser Plus. Bandai Namco’s upcoming three-screen refresh for its Dragon Ball kids card arcade game in Japan could add further competition if that format also expands internationally.
For Australian operators and collectors, both releases highlight the continuing appeal of dedicated arcade machines built around collectible media. Their prospects outside Asia will depend on licensing, distribution and the willingness of local venues to support card-driven play.
Would you like to see Naruto Emblem Battle or Pokémon Frienda reach an Australian arcade?




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