
A new benchmark for Super Mario Bros. speedrunning
The pursuit of a theoretically perfect Super Mario Bros. speedrun has reached another remarkable milestone. Niftski has set a new world record of 4:54.332, leaving the NES game’s estimated fastest possible time just four frames away.



The game’s competitive scene has tightened considerably over the past year. Records that once differed by seconds are now separated by individual frames. Before Niftski’s latest run, LeKukie held the record at a time six frames short of perfection, following a detailed video examination of that performance by fellow runner Kosmic.
Niftski, a former record holder, has now reclaimed the top position by improving LeKukie’s time by exactly two frames.
Four frames remain in the final level

For viewers unfamiliar with high-level speedrunning, the scale of the achievement can be difficult to appreciate. Niftski executed nearly every pixel-precise technique required for the fastest route, including the backwards-jump method used to trigger rapid acceleration.
The remaining time was lost in World 8-4. A mistimed pipe entry, a jump that travelled too high and a missed acceleration boost in the final room accounted for the four-frame gap.
The run was also physically intense. Niftski streams with a live heart-rate display, which reached 176 during the attempt. After he completed the record and celebrated, the reading climbed to 191. Viewers expressed concern, prompting Niftski to clarify in the video description that he does not have a heart condition.
Questions over the control method

The result carries extra significance because Niftski’s approach has been debated within the Super Mario Bros. speedrunning community. He plays an emulated version of the game, using a keyboard for most of the run before changing to a controller for World 8-4.
That control-switching method was briefly deemed illegal earlier this year. Following further community feedback, the decision was reversed the following month, with additional rules introduced.
Niftski argues that keyboard input offers no advantage and may even be worse for this game. While community members who have examined the data broadly agree, some runners still question whether keyboard play fits the spirit of a run intended to represent performance on original NES hardware.
The perfect run is still within reach



That leaves two parallel challenges for the scene: breaking the four-frame barrier under the accepted rules, and eventually achieving a perfect performance on a conventional NES setup. LeKukie, Niftski or another competitor could be the player to do it.
For more retro-gaming coverage, explore the RETROCADE Arcade Blog, watch the latest arcade videos, or compare classic setups in the arcade machine buying guide. Players building a dedicated retro setup can also browse arcade parts.
The race for the perfect Super Mario Bros. playthrough is now measured in only a handful of frames. The next record may be close, but completing it will demand extraordinary precision from start to finish.



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