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IAAPA 2023 offered a broad look at the arcade, redemption, pinball, racing and immersive-entertainment products expected to shape the market in 2024. This Australian-focused recap gathers the notable games and attractions shown across the exhibition.

The list below identifies products described as new show debuts in italics. Several releases were still awaiting final dates, distributors or confirmed commercial availability.

Show highlights and sponsors

The event’s headline exhibitors demonstrated how varied the modern amusement floor has become, from licensed video games and pinball to cranes, sports challenges and free-roam VR.

Raw Thrills

TouchMagix

Wahlap and Gesture Art & Design

Many Wahlap products were being carried by Amusement Source International.

Gesture Art & Design’s Food Flight won second place in IAAPA’s Brass Ring Best New Product category. Two major industry players were expected to test it soon.

VR 360 Action

This footage shows the raffle for the $30,000 OMG Simulator.

New arcade games and machines

Ace Amusement

Ace displayed Legends of Spark, the four-player version of Galaxy Rangers, and several other sports and redemption games whose names were not recorded.

Adrenaline Amusements

American Pinball

The small booth near LBX Collective and Retro Arcade Remakes featured Legends of Valhalla and Galactic Tank Force.

Amusement Source International

Andamiro USA

The booth included Bobblehead Baseball VS., Crazy Toy Crane, Guardians of the Galaxy Ticket Coaster, Pump It Up 2023 Phoenix, a Spider-Man coin pusher, SpongeBob VR Bubble Coaster, Super Star 2 and Tic Shaq Toe.

Bandai Namco Amusements

Products from Adrenaline and Raw Thrills are excluded from this Bandai Namco list. GoldStorm Pirates was not being promoted yet; it might appear at Amusement Expo or IAAPA 2024.

Bay Tek Entertainment

Chicago Gaming, Coastal Amusements and Elaut USA

Chicago Gaming concentrated on Play Mechanix’s Pulp Fiction pinball, with several Cactus Canyon machines also present.

Elaut’s new products included BGI Boxer, Funky Beats Hockey, Punch The Number Kickboxer, a Smurfs crane, Superman Worlds United, VRX Arcade and Wizard of Oz Emerald City Edition.

ExA-Arcadia, ICE, IGPM/Kalkomat and Jersey Jack Pinball

ICE’s display closely resembled IAAPA 2022, without pieces such as RaceCraft, and showed no previously unseen new products. IGPM displayed numerous boxers, including MMA Boxer, a development of Kalkomat’s Hit The Green.

JET Games and Komuse USA

Komuse USA presented One Shot Wonder, a renamed and re-skinned variation of Ultimate Shot, along with the previously shown Air Slide DX.

LAI Games

PLAYMIND and other exhibitors

PLAYMIND showed an enhanced PLAYBOX ball-toss game and a more arcade-oriented one- or two-player version planned for spring 2024. The company was also expanding into its own locations.

Really Big Crane Company displayed no confirmed new product, although a new crane may have been positioned near Zombie Jam. Retro Arcade LLC showed new versions of its Atari Warlords cocktail cabinet and was developing Atari-licensed content with Slackerz Inc.; availability was expected around early 2024 but was not confirmed.

S&B Toy/St. Louis Game Co. presented cranes alongside the video redemption titles Amazing Race and child-sized Street Racing.

Sega Amusements

Smart Industries, Step Revolution and Stern Pinball

Smart Industries displayed JJ Bot – The Avatar, an interactive crane expected to launch “soon”. Indicative quotes were near $50,000, with the final figure potentially varying by distributor. Step Revolution showed two standard and two deluxe StepManiaX machines running the latest software, with a classic Christmas song planned for the next content update.

Team Play, TrioTech, Unico and UNIS

Team Play brought Carnival Wheel, FunSpot Photo Booth and Photo Motion kiddie ride, although neighbouring booth walls reduced visibility. TrioTech displayed an XD Dark Ride, QUBE and open-design Super Blaster for family entertainment centres.

Unico debuted the Nova Blast City desktop cabinet for home use.

  • Bigfoot Crush, Bigfoot Mayhem, Ducky Splash 3, Dynamic Orbs and Emoji Frenzy / Party / Roller
  • Fantastic Prize cranes, Godzilla Vs. Kong, Lane Master Xtreme, Power Puck Fever and Raccoon Rampage
  • Sailor’s Quest VR, Time Out, Toy Box Cranes, Space Raiders, Wicked Tuna and Work Zone

Valley-Dynamo showed air hockey, including the new Black Thunder table, foosball, Pro Cat, ZD-12 and ZD-12X pool tables, shuffleboard, Jet Hoops and a non-coin version of Jet Pong. Newcomer Zooom Studios presented a varied range of redemption and merchandising games.

AR, mixed reality, VR and simulators

IAAPA’s immersive-entertainment section remained substantial, while several companies were also adding non-VR products or broadening their portfolios across different price points.

Attractions and simulator providers

  • Amega Entertainment showed an E-Racing Container: a modified shipping container with four 2DOF moving VR Rally simulators, monitoring screens, a cafe-bar and seating.
  • Amusement Products LLC presented VEX Solutions Free-Roam VR, including Adventure and Arena systems, plus kart and bumper-car systems.
  • Arcade Arena used LiDAR sensors and projection mapping in a multi-game room system. Barron Games International displayed Birdly World VR and a new Koliseum VR Foosball overhead gantry.
  • CXC Simulations presented a large motion-platform car with increasing VR integration. Creative Works showed Limitless VR, VAR Box and Lucky Putt.
  • DOF Robotics displayed Grave Digger VR with a new skin and Hurricane 360 VR, and announced future Angry Birds and Transformers rides through collaborations with Rovio and Hasbro.
  • Hero Zone’s free-roam VR arena demonstrated a layout intended for venues without 5,000 square feet of spare space.

Hologate demonstrated the non-VR Hyper Golf and later announced HTC tracking integration for its arenas. Immersive Gamebox was not visited, so system upgrades could not be assessed.

INOWIZE, Rilix, Subsoccer and VRLeo

INOWIZE’s QBIX was playable at the show, alongside a press conference. Rilix displayed its VR system with an impressive roller-coaster-track prop, but no clearly new product was identified.

Subsoccer made its industry debut at the PrimeTime Amusements booth. The football game was considered an appealing concept, though the commercial cabinet appeared to need a more substantial visual design and a larger scoreboard, or integration with its attached screen. The cabinet was stated to withstand 500 lb.

SPREE Interactive, Talon Simulations, Valo Motion, Virtuix and VRCave were missed during the visit. VRLeo, shown at the AVS Companies booth, described itself as the world’s first self-service VR arcade. Its retractable cable protects the headset, while UV-C light sanitises it.

VRsenal displayed Synth Riders and Zombieland VR beside a large cube believed to be a Zombieland-based holographic system. Access required an invitation, so its exact function could not be confirmed.

Overall view

IAAPA 2023 was expansive and sometimes difficult to cover in full, but the strongest themes were clear: licensed experiences remained important, redemption operators had plenty of new formats to consider, and VR companies were looking beyond headsets alone.

With an unlimited budget, the standout choices would have been:

  • Best racing game: Apex Rebels from Sega
  • Best light-gun game: Mega Shot from JET Games
  • Best joystick game: Omen of Sorrow: Arising Chaos from exA-Arcadia
  • Best pinball: Elton John from Jersey Jack Pinball
  • Best video redemption game: Zombies! Ready, Deady, Go! from Sega
  • Best VR game: Godzilla Kaiju Wars VR from Raw Thrills

Bobblehead Baseball VS. was a close second for video redemption, while Asphalt Moto Blitz DX narrowly missed the racing award. Mega Shot made the strongest overall impression, although no featured product inspired an outright negative reaction. Amusement Expo 2024 in Las Vegas was the next opportunity to revisit games that were missed.

For readers comparing formats for a home or commercial venue, RETROCADE’s arcade-machine buying guide, racing arcades and virtual pinball machines provide useful starting points. More industry coverage is available in the arcade blog.


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