Less than a year after Golden Sun arrived on Game Boy Advance, Camelot was preparing a direct follow-up. Early footage and screenshots suggested that Golden Sun: The Lost Age would build substantially on the original RPG’s ambitious world, combat and story.
The first game follows Isaac, a young warrior who uses earth-aligned Psynergy. His mission is to stop a group of antagonists from igniting four elemental lighthouses across Weyard, a fictional world threatened by the return of its lost powers.
Isaac’s journey only reaches the Mercury and Venus lighthouses, associated with water and earth respectively. The adventure ends on a dramatic cliffhanger, leaving several important characters’ fates uncertain and sending Isaac and his companions out to sea to discover what comes next.
That unresolved ending made a continuation especially compelling. Famitsu showed off a number of screenshots featuring a different-looking central party, with Felix moving into the lead role after appearing among the opposing group in Golden Sun.
Felix is joined by his sister Jenna, who appears to use fire Psynergy, while Sheba seems to take the wind-aligned role. Sheba was kidnapped by the antagonists near the end of the first game, making her presence in the new party another intriguing development.
A trailer from E3 2002 offered a closer look at the sequel in motion. Felix and his companions travel through what appears to be a wind-focused dungeon, demonstrate new Psynergy abilities and unleash summons that were not seen in the original. The soundtrack also appeared to retain the series’ memorable musical identity.
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The accompanying screenshots showed Felix attempting to cross a rope bridge, a striking dragon summon during battle and what appeared to be ocean travel aboard a winged ship.



One major party position remained unclear: who would wield water-based magic? Alex, the villain still travelling alongside the group, seemed like a possible candidate, but that detail had not been confirmed.
Golden Sun: The Lost Age was expected to launch early the following year. That left fans with months to speculate about the remaining lighthouses, Felix’s plans and the identity of the mysterious fourth party member. For Game Boy Advance RPG players, the prospect of a full continuation was difficult to ignore.
The series’ mix of exploration, puzzle-solving and party-based battles remains a useful reminder of how much depth developers could bring to compact hardware. Readers exploring retro setups today can compare that design legacy with RETROCADE’s arcade machines, consider a space-saving bartop arcade, or use the Arcade Machine Buying Guide when planning a dedicated gaming room.



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