Sucker Punch Productions is cutting staff despite Ghost of Yotei selling more than five million copies since its launch last year. The decision highlights the ongoing financial pressure facing major game studios, even after a commercially successful release.
An internal email reported by Aftermath says 26 roles will be removed from the studio. Sucker Punch has about 229 people, meaning the cuts affect a notable portion of its workforce.
Studio leadership attributed the reductions to difficulties in the wider games market and a review of staffing requirements for the team’s next project. The message did not identify that project or explain what game Sucker Punch will develop after Ghost of Yotei.
The internal communication described the staffing changes as a difficult decision made after assessing market conditions and the needs of the studio’s next production. It also said affected employees would receive support during the transition, with further information about the team’s future expected the following week.
The layoffs are especially striking because Ghost of Yotei was reportedly Sony’s best-selling game last year. Strong sales do not necessarily offset the rising cost of producing large-scale games, nor guarantee that a studio will retain the same headcount between projects.
For more coverage of the business side of games and the broader arcade news landscape, follow RETROCADE’s industry reporting. The story also offers a reminder that planning a games project, whether commercial or personal, requires careful attention to scope and resources.
Before Ghost of Yotei and its predecessor, Ghost of Tsushima, Sucker Punch built its reputation with the Infamous and Sly Cooper franchises. Sony acquired the studio in August 2011, two months after Infamous 2 arrived on PlayStation 3.
For readers interested in how hardware projects are scoped and assembled, RETROCADE’s arcade machine buying guide and DIY arcade kits provide a useful starting point. Those principles of budgeting and planning apply across the games industry, from major console productions to home arcade builds.



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