Xbox’s latest internal restructure has placed Obsidian Entertainment under Bethesda, raising questions about the role of the acclaimed RPG developer and its future independence.
Obsidian, the studio behind Avowed and The Outer Worlds, previously operated independently within Xbox. Its new reporting line has prompted speculation that it could become a support-focused team serving a strategy built around Bethesda’s major franchises, particularly Fallout.
Braff says Obsidian will remain distinct
Jill Braff, Microsoft’s president of Bethesda and Casual Games, addressed those concerns in an email to the studio. According to a copy obtained by Aftermath, Braff said Obsidian’s creative identity and strengths would remain central to its work.
Obsidian CEO Feargus Urquhart and the studio’s leadership team will continue to run the developer, with the studio reporting to Braff. Bethesda Game Studios will remain responsible for the Fallout franchise, while the two teams continue their long-standing relationship and develop early work already under way on a new Fallout project.
Braff described the arrangement as part of a “franchise-led model” intended to make responsibility for both studios and established series clearer. More details about the new Fallout project are expected in the months ahead.
A shift away from Xbox’s hands-off approach
The restructure appears to mark a change from the previous Xbox leadership’s more hands-off approach. That earlier model gave studios considerable freedom over the games they made and the creative direction behind them.
Obsidian’s recent output illustrated that breadth. Alongside Avowed, a first-person fantasy RPG with clear The Elder Scrolls influences, the studio released The Outer Worlds 2, a shooter RPG with similarities to Fallout. It also created Pentiment, an original detective story presented through the visual language of late-medieval manuscripts and woodcut prints.
For readers tracking the wider arcade and gaming news, the change is another example of how large publishers are reorganising development around valuable intellectual property rather than individual studio identities.
What the franchise-led model could mean
Under new Xbox CEO Asha Sharma, Microsoft’s gaming division is placing greater emphasis on established properties. Bethesda’s The Elder Scrolls and Fallout are central to that strategy, while Avowed and The Outer Worlds do not carry the same corporate priority.
That creates an obvious tension: can Obsidian retain a distinct creative identity while reporting to Bethesda and working on a sequel belonging to a Bethesda-led franchise? The question will remain important as Xbox deals with the consequences of its latest layoff-driven restructuring. Obsidian was also affected, with dozens of developers losing their jobs.
The arrangement can be compared with approaches used elsewhere in the industry. Activision and Blizzard have assembled large groups of studios around annual Call of Duty releases, with the demands of each major sequel sometimes overshadowing the identities those teams once had. Blizzard has instead maintained sizeable groups focused on individual properties such as World of Warcraft and Diablo.
Both structures can produce successful games and may generate more revenue than Xbox’s previous approach. However, a system designed around franchises does not automatically prioritise the distinctive creative strengths of every development studio.
For anyone comparing how different game projects are built, RETROCADE’s arcade machine buying guide offers a useful look at the decisions involved in choosing dedicated gaming hardware, while arcade machines and DIY arcade kits represent two very different approaches to the same hobby.



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