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Avatar: Seven Havens takes the world of bending into a radically different age. After a mysterious cataclysm reshapes civilisation, twin sisters Pavi and Nisha discover that they share the Avatar mantle. Their journey through seven surviving Havens promises a new setting, new cultural influences and a major change to the franchise’s familiar formula.

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The series is set after a disaster that has left the world fractured. Pavi is voiced by Saheli Khan, while Nisha is voiced by Aishu Devan. Together, they must investigate the legacy of earlier Avatars, understand their unusual familial connection and find their place in a civilisation rebuilt from ruins.

At NYCC 2026, co-creators Michael Dante DiMartino and Bryan Konietzko, executive producer Ethan Spaulding and producer Sehaj Sethi discussed the creative direction behind the new series. DiMartino described the project as an expansion of the existing world rather than a replacement for what came before.

“It’s more just adding to the world than taking anything from the other parts,” DiMartino said. He added that viewers would encounter different cultures as the story visits the other Havens.

For readers interested in the wider arcade and gaming landscape, the RETROCADE Arcade Blog covers news and features across the industry.

A ruined world opens new creative possibilities

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The post-apocalyptic premise gives the production team room to reconsider how bending, architecture and nature might look after civilisation has been transformed. Concept art shows jagged orange mountains, broad deserts and green storms gathering in the distance.

One especially unsettling image depicts an enormous white structure covered in moss. From afar it resembles a rock formation, but closer inspection reveals the skeletal remains of an ancient creature. The design suggests a landscape where the remnants of the old world have become part of the environment.

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The green storms and widespread devastation may invite comparisons with climate change, although Konietzko said that was not the original reason for developing the premise. The early idea for a post-apocalyptic Avatar story dates back to shortly after the original series, with the seeds of the concept planted in 2008.

Konietzko acknowledged that contemporary audiences will inevitably connect the setting with real environmental concerns. He said the story reflects the idea that society and the environment cannot be taken for granted, and that human decisions can have irreversible consequences.

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That connection is not presented as a direct climate-change allegory. Instead, the ruined setting creates space for questions about responsibility, recovery and the consequences inherited by the next generation.

Two people now carry the Avatar mantle

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The biggest structural change is the existence of twin Avatars. Pavi and Nisha are the first pair in the franchise to share the role, an idea that DiMartino identified as one of the earliest hooks for the series.

The creative team also wanted a clear departure from earlier stories. The answer was a significant time jump, a transformed landscape, seven new Havens and the relationship between two sisters who must navigate the responsibilities of being Avatars together.

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Rather than introducing the Avatar into a world waiting to be restored, Seven Havens begins after the damage has already been done. Pavi and Nisha inherit the results of earlier choices, so discovering how the catastrophe happened may be as important as learning how to respond to it.

This approach gives the new protagonists a different kind of challenge. They are not simply travelling through a familiar political map to restore balance; they are confronting a world whose cultures, environments and bending philosophies have been reshaped.

South Asian influences move closer to the centre

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The visual direction also expands the cultural foundations of the franchise. Earlier Avatar stories drew on Indigenous, Arctic and East Asian traditions, but Konietzko said the team felt South Asian representation deserved a much stronger presence, particularly because the word and concept of “Avatar” come from South Asia.

Pavi was designed with South Asian coding, giving the series a reason to explore parts of the Earth Kingdom that previous stories had visited less often. The aim is not simply to add new visual details, but to connect the setting’s history, architecture and philosophies to the characters’ identities.

Sethi said this direction also draws on her own background. Because chakras played such an important role in Aang’s journey, she argued that the South Asian culture connected to that concept should receive a fuller place in the story.

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Ellora, the main Haven where Pavi and Nisha are first introduced, is named after the ancient Ellora Caves in Maharashtra, India. The real-world site is an underground complex carved into the basalt cliffs of the Charanandri Hills, with temples reflecting Buddhist, Hindu and Jain influences.

“The name Ellora is actually from an ancient Indian underground city that has temples from Buddhist, Hindu, and Jainist influences.”

Within the series, Ellora and the other Havens are described as melting pots where bending philosophies that were once separated by nations have come together. That idea suits a civilisation rebuilding itself from fragments of the past.

Fans planning a themed gaming space can explore RETROCADE’s arcade machines, while compact setups may suit the store’s range of bartop arcades.

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A new direction without abandoning the past

Avatar: Seven Havens is introducing more than a new backdrop. Its ruined landscapes, twin Avatar premise and stronger South Asian influences offer a substantial reinterpretation of the world of bending while retaining the franchise’s interest in culture, environment and responsibility.

The series also leaves room for the history of earlier Avatars to remain relevant. When asked whether Aang might appear, DiMartino offered a deliberately vague answer: “You gotta keep watching for that one.”

Avatar: Seven Havens is streaming on Paramount Plus.

For those inspired by the series’ environmental storytelling and world-building, RETROCADE’s arcade machine buying guide can help when planning a dedicated Australian gaming space.


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