Digital Sun has scaled back the planned public playtest for ReVamp, its upcoming “Tower Defensevania”, after concerns that artificial intelligence tools could be used to reverse-engineer and clone the game before launch.

The developer first announced a broad public test during the Triple-i Initiative showcase. It will now run a smaller, more controlled test through its Discord community from October 29. Digital Sun has not promised that every interested player will receive access.
In a statement shared through the studio’s X account, Digital Sun said recent examples of games being reverse-engineered, cloned and released before the originals had made a large public build too risky while ReVamp remains months from launch.

Why the ReVamp playtest was restricted
The studio hopes to open the playtest more widely around January, roughly two months before the planned March 25 release date. A larger test would only go ahead once Digital Sun believes it can release the finished game before potential clones reach the market.
Digital Sun has also called on online platforms to continue improving protections for original creative work. For an independent developer, an unrestricted build can provide valuable exposure but can also reveal enough of a game’s systems, assets and structure to make imitation easier.
That makes the decision disappointing for players who wanted an early look at a promising project. ReVamp reverses the usual Castlevania-style premise by placing players in control of Dracula, who must shape his castle to defend it from invading forces.

AI cloning is changing the playtest risk
Recent months have brought a wave of AI-assisted game recreations and experiments. Examples mentioned in connection with the trend include adding skateboarding to Call of Duty, placing Mario in Elden Ring and porting the original Halo to web browsers.
These projects have been associated with Claude Opus 5.5, released in September, which can help users reverse-engineer games. The results may attract attention online, but many are unstable demonstrations rather than complete, properly playable releases.
The wider industry is also exploring the technology. Xbox recently announced Xbox Labs as part of chief executive Asha Sharma’s company reset. The division is intended to turn emerging ideas into experiences for players and developers, although the announcement did not explicitly mention artificial intelligence.

For studios such as Digital Sun, the situation creates a difficult balance: a public test can build awareness and provide useful feedback, but it can also expose a work-in-progress to copying before the developer has finished and released its own version.
What this means for game testing
Playtests have traditionally been a way to check balance, performance and player reactions before launch. Increasingly capable reverse-engineering tools may encourage developers to limit access, use invitation-only builds or delay public testing until the release window is closer.
That shift could reduce the amount of early access available to players, particularly for independent games that rely on community interest to build momentum. It may also make secure distribution and platform-level protection a more important part of development planning.
For readers interested in the hardware side of gaming, the same principles apply when planning an arcade project: protect original work, test carefully and choose equipment that suits the intended experience. RETROCADE’s arcade machine buying guide covers the main decisions, while the arcade blog follows broader industry news.

ReVamp remains scheduled for release on March 25. Until Digital Sun is confident that a broader test can be conducted safely, access will remain limited to the smaller Discord-based playtest.

Players building their own setups can also explore DIY arcade kits for a more controlled way to create a gaming cabinet at home.



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