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The 2000s were a defining decade for first-person shooters, with a few third-person games joining the conversation. The previous era had established the foundations through Doom, Quake and Half-Life, but the following years produced both influential successes and ambitious misfires.

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A huge robot enemy in Duke Nukem Forever.

These seven shooters, arranged by release date, once looked more impressive than they do today. Some were overtaken by better sequels, while others struggled with weak mechanics, poor artificial intelligence or expectations they could never meet.

1. Call of Duty (2003)

The player inside a boat in Call of Duty.

The first Call of Duty was an important rival to the established Medal of Honor series and helped lay the groundwork for one of gaming’s most successful annual franchises. The series has released a new entry every year since 2005, but the original is a harder recommendation now.

That is partly the unavoidable result of time. More significantly, Call of Duty 2 arrived only two years later and improved on its predecessor in virtually every respect. Its multiplayer remains one of the better-regarded entries in the series, making it a far safer starting point for anyone exploring classic Call of Duty in 2026.

2. BlackSite: Area 51 (2007)

The player in BlackSite: Area 51 with a huge alien in front of them.

Before his celebrated work on Dishonored and Prey, Harvey Smith served as executive creative director on BlackSite: Area 51, a 2007 science-fiction shooter about battling waves of aliens. The game attempted to add squad commands, allowing players to direct two AI companions.

Those ideas were undermined by unreliable contextual button prompts and particularly poor enemy AI. Its timing made the comparison even less favourable: 2007 also brought Call of Duty 4: Modern Warfare, Halo 3 and Half-Life 2: Episode Two. A film adaptation was reportedly being developed by Paramount Pictures, but no updates have appeared since 2009 and the project appears to have stalled.

3. Haze (2008)

The player using a flamethrower in Haze.

Haze was positioned as a PlayStation challenger to Xbox’s Halo. Its marketing had a memorable visual hook: a soldier wearing a yellow helmet, with a crack in the metal framing one eye. Expectations were high, particularly because developer Free Radical Design had created the well-regarded TimeSplitters games.

The problem was less that Haze was uniquely awful than that its pre-release reputation set an impossible standard. On PlayStation 3, it was surrounded by competition from Call of Duty, Battlefield, Rainbow Six, Medal of Honor and Crysis, while Halo 3 remained the stronger overall experience. It is the sort of game that can seem thrilling when remembered from childhood, then feel distinctly ordinary when revisited.

4. Fallout 3 (2008)

The player fighting a robot in Fallout 3.

Fallout 3 remains a remarkable role-playing game, with an absorbing wasteland, memorable quests and a world that helped bring many players to the series. Its shooting, however, has aged poorly. Attempting to fight without VATS, the game’s automatic targeting system, can be an exhausting experience.

Despite its emphasis on ranged combat, the game does not allow players to aim down the sights. That feature arrived in Fallout: New Vegas two years later, while Fallout 4 pushed the series further towards open-world shooter territory. Bethesda has confirmed that remakes of both Fallout 3 and New Vegas are in development; improving the gunplay would be an obvious priority.

For more perspective on how older games are preserved and enjoyed today, explore RETROCADE’s arcade blog and arcade machine buying guide.

5. 007: Quantum of Solace (2008)

The player in 007 Quantum of Solace wielding an assault rifle.

The history of James Bond games includes many uneven releases, but 1997’s GoldenEye 007 remains the benchmark for nostalgic multiplayer action. The later 007 First Light returned the character to the spotlight, yet the years between those releases included several less successful experiments.

Quantum of Solace is a particularly dated example. Developed by Treyarch, the studio responsible for roughly half of the Call of Duty series, it launched about a week and a half before Call of Duty: World at War. The contrast in reception was stark. More importantly, the game concentrates heavily on gunfights, despite Bond’s traditional strengths in gadgets, problem-solving and close-quarters action.

6. Operation Flashpoint: Dragon Rising (2009)

A humvee driving through grass with soldiers shooting at it in Operation Flashpoint: Dragon Rising.

Operation Flashpoint: Dragon Rising promised a more realistic and demanding alternative to the fast-paced Call of Duty formula. For players tired of repeatedly competing in Modern Warfare, its tactical approach looked like a natural next step.

In practice, the slow pace and demanding military structure could be difficult to enjoy. Tactical shooters are also much more common now, with games such as ARMA 3 and Insurgency: Sandstorm offering more accomplished versions of the idea. The ambition was clear, but it is difficult to recommend Dragon Rising as a 2026 starting point.

7. Duke Nukem Forever (2011)

A huge monster in Duke Nukem Forever.

Duke Nukem Forever technically arrived outside the 2000s, but its inclusion is understandable after a staggering 14 years in development. The long wait created enormous expectations, and the finished game disappointed players almost immediately.

There are occasional memorable moments, but they are buried beneath tasteless humour, overly linear stages and too many platforming sections. The shooting itself is serviceable, yet it was an underwhelming conclusion for the Duke after three considerably stronger mainline games.

James Bond in 007 First Light smirtking at the camera.

These examples show why revisiting an old shooter requires more than remembering how it felt at launch. Some remain worthwhile as historical curiosities, while others are better appreciated through their ideas, sequels or successors. Players interested in recreating the feel of classic shooting games at home can also browse RETROCADE’s arcade light guns and arcade machines.

Duke Nukem Forever
Call of Duty
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