These three unusual narrative games make choices matter through character change, shifting perspectives, unpredictable consequences and radically different story paths.
Dontnod has reported falling revenue, reduced liquid assets and possible job cuts, raising serious questions about the studio’s ability to continue beyond January 2027.
Seven years on, What Remains of Edith Finch still uses memory, mortality and two unforgettable lines to explore how families carry grief.
Plan your morning in The Blood of Dawnwalker with a complete list of prologue quests, time costs and the activities worth prioritising before mass.
I Was a Teenage Exocolonist turns a decade of choices into cards, relationships and 29 endings, including an unexpectedly heartfelt dog-boy romance.