Creative Assembly has addressed the troubled release of Total War: Shogun 2 Complete Edition after Sega removed the remaster from sale following a wave of negative player feedback.
In a post made to the company’s forum, Roger Collum, vice president of the Total War division, acknowledged that the updated version “did not meet the bar”. He said Creative Assembly was angry and disappointed by the launch, while outlining the studio’s position on artificial intelligence and the game’s external development.
The original Shogun 2 is widely regarded as one of the strongest strategy games ever made. Its reputation was damaged by the Complete Edition’s poor presentation and performance, as well as the discovery that some original artwork appeared to have been enlarged using AI-based upscaling. Steam users responded with overwhelmingly negative reviews.

Creative Assembly blames a lack of oversight
Collum explained that the remaster was produced externally rather than by Creative Assembly’s own development team. Although he did not name the Polish studio involved, the statement clearly separated the project from the teams working on the company’s upcoming major releases.
He said Creative Assembly had “taken our eyes off” the external development process, while also accepting that Total War remains the company’s franchise and that its name is attached to the release. A small group of senior developers has now been assembled to work with Sega and the outside developer on the next steps.
The explanation also revealed that the project did not receive the same internal reviews and quality-assurance procedures normally applied to Creative Assembly’s games. That admission raises an obvious question: why was a major release based on such an important strategy title allowed to bypass those checks?
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What the studio says about AI
Collum stated that Creative Assembly does not use generative AI to make game assets, including generated artwork, and said the company expects the same standard from its external partners. He added that the circumstances surrounding Shogun 2 Complete Edition are being investigated.
That position does not mean the studio rejects every AI-assisted tool. Collum said Creative Assembly uses technology when it helps employees perform their work, citing analysis, debugging and rapid prototyping as possible applications. His stated principle is that AI may support creators, but should not replace human creativity.
The AI-related material identified in the remaster appears to involve the enlargement of very small images used in the original game’s in-game encyclopedia. The results were widely criticised, and questions remain about whether higher-resolution source artwork was available or whether the external team had the resources to produce replacement illustrations.

A promise to rebuild player trust
Collum asked players not to harass or personally target the people who worked on the game. He said criticism should not become abuse, while also arguing that Creative Assembly must regain trust through both the quality of its games and the way it responds when projects go wrong.
That appeal is reasonable, but the broader explanation leaves substantial responsibility with Creative Assembly and Sega. An important remaster was handed to an outside developer, apparently without the original studio’s normal review and quality checks, and the original version was removed from sale at the same time.
Collum acknowledged that responsibility ultimately rests with Creative Assembly. The unresolved issue is how the project reached release in such a condition, particularly when the company’s public response places so much emphasis on the external developer.
Creative Assembly and Sega were contacted for further clarification about the project’s development and approval process. The outcome of the investigation, along with any repair work or decision about the remaster’s return, will determine whether the studio can restore confidence in this landmark strategy game.
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