Street Fighter movie review: a chaotic knockout
Street Fighter arrives with a promising burst of animated spectacle, violent slapstick and colourful character designs. Unfortunately, the film cannot decide whether it wants to be a serious martial-arts drama, a broad comedy or a knowingly campy B-movie. The result is a messy adaptation that rarely gives its strongest ideas enough room to work.


A strong villain trapped in the wrong movie
Within the opening minutes, David Dastmalchian’s M. Bison brutally attacks a scientist in a scene designed to announce the film’s tone. His performance is gleefully excessive, turning Bison into a theatrical, unsettling and often hilarious presence. Dastmalchian understands the pulpy material perfectly, but most of the surrounding film operates at a very different wavelength.
The story begins with an anime-style flashback animated by Titmouse, the studio known for The Venture Bros, Big Mouth and The Legend of Vox Machina. At a major fighting tournament in Thailand, Ryu, played by Andrew Koji, allows his anger to overwhelm him during a devastating sequence of blows. His adoptive brother Ken, played by Noah Centineo, watches in horror.















The film then moves several years forward to the early 1990s. Ryu has disappeared from public life, while Ken has traded his tournament career for celebrity status and become a washed-up star. When Bison announces another tournament, both brothers are drawn back into the fight, even though the event is clearly a trap.
Ken and Ryu needed a better story
Making Ken the emotional centre is an interesting choice. In the games, he is traditionally the eternal Player 2 to Ryu’s leading role, much like Luigi beside Mario. Exploring his insecurity and frustration could have provided a worthwhile dramatic foundation.
The screenplay, however, rushes between fights and character beats. Ken and Ryu do not receive enough time to develop their fractured relationship, so their eventual conversation feels more like a plot requirement than an earned emotional moment. The film repeatedly gestures towards seriousness without building the connections needed to support it.
Cody Rhodes plays Guile, complete with a towering bleach-blonde flat-top that is among the film’s most striking visual choices. The character design embraces the franchise’s exaggerated style, even while the surrounding tone remains uncertain.
Three leads, three different films
Callina Liang’s Chun-Li is an Interpol agent who infiltrates the tournament in an effort to bring down Bison. Liang plays the role with dramatic intensity, while the film repeatedly draws attention to Chun-Li’s physical strength through tight costumes and displays of her muscular legs.
That grounded approach clashes with Dastmalchian’s flamboyant villainy. Their scenes can feel as though they belong to separate productions, a problem that extends across much of the cast. Abrupt close-ups of characters shouting or screaming often substitute for missing connective material, while background performers appear to have been directed to behave like non-player characters in a fighting game.

The fights have weight, but not enough Street Fighter magic
The action is one of the film’s more successful elements. Combatants hit with convincing force, and the arena battles send blood, concrete and bodies flying. The fights have a satisfying physical heaviness, even when the surrounding story loses its balance.
They still fall short of the series’ defining spectacle. A great Street Fighter battle should suggest elite players exchanging impossible combos, juggling opponents through the air and unleashing recognisable energy attacks. Some of that imagery appears here, but much of the combat becomes generic punching and kicking rather than a cinematic version of high-level arcade play.
For readers considering a dedicated fighting-game setup at home, an arcade machine can deliver the direct competitive feel the film struggles to recreate. A bartop arcade is another practical option for smaller Australian rooms, while the arcade machine buying guide covers the main considerations before choosing a cabinet.
An ending that simply stops
The film’s two-hour runtime makes its pacing problems difficult to ignore. Scenes could have been cut substantially, yet the story still fails to reach a satisfying conclusion. Instead, it ends suddenly during an important moment, leaving the impression that the production ran out of time, money or direction.
An animated post-credits scene then attempts to keep the franchise moving by teasing a sequel. That promise is difficult to embrace when the first film has not established a stable tone or a convincing dramatic foundation.
Verdict: Dastmalchian’s M. Bison is a committed piece of camp, the animated opening is impressive and several fights land with real impact. Those strengths cannot overcome the uneven performances, fractured editing, underdeveloped relationship between Ryu and Ken, and abrupt ending. A fresh start for the franchise may be wiser than continuing directly from this version.

Street Fighter releases in Australian cinemas on October 16.
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