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Star Wars: Galactic Racer is racing towards critical acclaim

Star Wars: Galactic Racer has arrived during a strong period for Star Wars games. It follows Star Wars Zero Company, which launched in late August and holds a Metascore of 85 despite its more specialised tactics format.

Fuse Games’ debut combines high-speed arcade racing with roguelite progression. Its influences reportedly sit somewhere between the destructive thrills of Burnout and the futuristic speed of Wipeout, while its Star Wars setting adds distinctive planets, vehicles and sound design.

At the time of writing, the game has an 88 Metascore from 44 critic reviews and an 87 rating on OpenCritic. Those figures place it below Forza Horizon 6, described as the year’s leading racing game and a Game of the Year contender, but they remain an impressive result for a first release in an unusual arcade-racing and roguelite hybrid.

What reviewers are praising

Reviewers have consistently highlighted the game’s sense of speed, orchestral soundtrack, colourful playable cast, varied planetary environments and detailed audio. The racing is demanding, with multiple systems to manage during each event, but mastering those demands appears to deliver a substantial feeling of achievement.

Jeff Grubb of Giantbomb awarded the game five stars, praising a campaign that gives players reasons to learn every track and a handling model that makes that practice worthwhile. Jordan Middler at VGC viewed it as a revival of the best PlayStation 2-era racing spirit and one of the strongest arcade racers in years.

Demi Williams of TechRadar gave it 4.5 stars, drawing attention to its engaging roguelike structure and extensive buildcraft customisation. Jordan Ramée at GameSpot likewise praised the constant momentum, tense decisions and the way each run encourages players to learn, adjust and try again after failure.

Some repetition and difficulty concerns

The reception is not completely without reservations. Luke Reilly of IGN found the run-based campaign can become tedious during longer sessions because it repeatedly returns to a relatively small selection of planets. He also identified the absence of split-screen multiplayer as a drawback, while still awarding the game 8/10.

Will Sawyer at GamesRadar raised a similar concern about the number of planets. He also pointed to a troublesome difficulty spike near the end of the third act and an abrupt campaign conclusion. Even so, he regarded the game as a welcome outlier in the current racing market and a highly promising first effort from Fuse Games.

A speeder flies across a planet in Star Wars: Galactic Racer.

A promising fit for arcade-racing fans

The early critical response suggests that Star Wars: Galactic Racer succeeds by making improvement part of the entertainment. Its run-based campaign, upgrade choices and demanding tracks give players reasons to return, while its speed and presentation keep each attempt energetic.

For Australian players interested in bringing that competitive driving feel into a games room, RETROCADE’s racing simulators offer a natural starting point. Those planning a broader home setup can also consult the arcade machine buying guide, browse arcade machines, or explore space-saving bartop arcades.

Star Wars: Galactic Racer

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