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Epic Games CEO and founder Tim Sweeney has criticised a proposed European Union plan that would restrict children’s access to online games, social media, video platforms and AI chatbots. He described the proposal as “terrible for the next generation of humanity”.

The debate matters beyond blockbuster games. Digital play, creative tools and online communities now sit alongside traditional hobbies, including the hands-on fun of an arcade machine at home.

What the proposed EU rules would do

Reuters reported that it was shown a document outlining the EU’s planned approach. The reported proposal aims to let minors benefit from digital services while limiting the ability of technology companies to expose children to abuse and exploitation.

Under the plan, people aged 15 and over would be able to create accounts without additional parental involvement. Children aged 13 and 14 could ask their parents to help establish “introductory accounts”, with limited access and strict time restrictions.

Children aged three to 12 would instead use child accounts controlled by their parents. Those accounts would be limited to child-friendly services and applications. Children under three would have no legal access to online games or apps.

The details could still change before the proposal is formally announced. After that, the EU would need to work with member countries on the changes required for the plan to be adopted and become law, so the proposal is not yet settled.

Sweeney argues that games are creative tools

Sweeney objected to the reported restrictions in a post responding to the news. As posted Sweeney on Twitter in response to the news, he wrote that the proposal would be “terrible for the next generation of humanity”.

“The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox Studio, and being a digital creator is in everyone’s reach, till politicians take it away.”

The post presents Fortnite Creative Mode and Roblox Studio as accessible creative spaces rather than merely entertainment products. Sweeney’s wider argument is that age restrictions could remove tools that help young people experiment, build and create digitally.

His position also has a clear commercial dimension. If younger players could no longer access Fortnite easily, Epic could face a substantial impact on its player base and revenue. That does not necessarily invalidate the child-safety argument, but it is relevant context when assessing the company’s response.

Part of a wider age-verification debate

The proposed EU rules are one example of the age limits and verification systems being considered during 2026 as governments and technology companies debate the future of the internet.

In several United States states, users must verify their age before accessing adult websites. In Australia, a separate law has resulted in Steam requiring users to have a credit card as part of efforts intended to protect children online.

Critics of these approaches have raised privacy concerns. Opponents also warn that systems designed to protect children could eventually restrict adults’ access to information and other parts of the open web.

For families weighing screen-based entertainment against more contained options, a guide to choosing an arcade machine can help compare formats and household space. Compact setups such as bartop arcades offer another way to enjoy games without relying on social platforms or online accounts.


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