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WarDogs is attracting major attention on Steam after selling more than two million copies in less than a week. Yet its early success has exposed a serious balance and community problem: players are actively avoiding the blue team.

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Why nobody wants to pick blue

Matches support up to 100 players divided between three factions. Players choose between blue, red and green before joining a game, although the developer has acknowledged that 100 cannot be split into three perfectly equal teams and is not concerned about that detail. The game’s current team-selection system has nevertheless created a powerful reputation for each colour.

Blue, officially known as Lonestar, is widely treated by the community as the beginner faction. That label has become so entrenched that blue often struggles to win, while some matches fail to start because players would rather remain on the selection screen repeatedly clicking red or green than commit to a blue lineup.

Every faction has a reputation

Red, or Valkyra, has developed the image of being the aggressive faction. Its players often form communicative squads and push hard into enemy territory, but they are not always interested in the objective. Red players can dominate the kill leaderboard while still losing, because victory is determined by the number of players controlling the scoring zone rather than total eliminations.

Green, known as Manticore, is generally associated with players who understand WarDogs’ systems and use them efficiently. Green squads capture towers, establish Forward Operating Bases and fire mortars at opposing positions. Infantry players also tend to follow the moving hot zone, where actions score double points.

There is little reward for winning compared with earning individual cash, however. WarDogs uses a cash-based progression system that carries over between matches, which can make a selfish red-team playstyle more attractive than working solely towards victory.

The blue stereotype has become a feedback loop

The joke has spread through the community, helped by clips showing blue players struggling with basic battlefield coordination. One widely shared example involves a blue player trying to find a helicopter ride back to the fight. The first aircraft lands too quickly and damages its rotors; another leaves before the passenger can board; a third approaches dangerously; and a fourth is destroyed when its pilot attempts to roll while barely moving.

The chaos continues when another helicopter takes off directly into a friendly aircraft. The clip is an extreme illustration of the stereotype, but players report seeing similar confusion after only a match or two.

One player who spent a weekend choosing blue found that it was usually the only faction with room, and that the team was overwhelmed in almost every match. In one game, green won without red or blue scoring a single point. Moving to the other factions brought more coordination and a less isolated experience.

A screenshot of the post-game in Wardogs with green team winning 100-0-0.

Memes are making the problem worse

The developers are aware of the situation, which has spread across social media. Community discussions include players promising to choose blue specifically to repair its reputation, as well as attempts to turn the faction around and pro-blue motivational speeches.

That attention may be reinforcing the behaviour. The more blue is portrayed as the incompetent team, the more experienced players avoid it, leaving newer or less coordinated players behind. The resulting losses then appear to confirm the stereotype. Community members have even turned the faction’s struggles into a running meme.

Could the map and colour design be involved?

The imbalance may not be entirely social. Although the faction spawn points are comparatively even, blue appears to be positioned between red and green. Blue uniforms are also more visually distinct, making those players slightly easier to identify and potentially harder to conceal.

There may be a psychological factor too. Blue can be perceived as the beginner-friendly option, and its position as the first choice in the menu may encourage inexperienced players to select it without much thought. Whether the cause is design, player behaviour or both, the result is frustrating for an otherwise strong shooter.

A screenshot from hardcore Steam shooter, Wardogs. The protagonist is holding a rifle while patrolling an area at dusk.

What could fix WarDogs’ team imbalance?

Removing team selection and assigning players automatically would prevent experienced players from abandoning blue. That solution depends on a reliable party system, though. At present, friends who want to play together must search for the same server through the browser and hope that one faction has enough room for everyone.

Automatic team assignment alone would not solve the problem unless the party system is improved at the same time. For now, players can either resist the trend by voluntarily choosing Lonestar or accept that the current anti-blue meta will continue to affect match quality.

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