Never After Dark approaches supernatural horror from an unusual angle. Moeka Hoshi plays Airi, a clairvoyant who enters troubled homes to help spirits move on. She is comfortable dealing with ghosts, but her latest case places her against a far more frightening threat: dangerous living people.

Directed by Dave Boyle, the film combines a haunted-house mystery with elements of J-Horror, a serial-killer thriller and a character-focused drama. Boyle brings precise visual control to the material while keeping the story attentive to human behaviour. The result is tense, surprising and occasionally warm, even as it delivers graphic horror.

Boyle’s career has moved between intimate independent films, including Surrogate Valentine, and Japanese-set work such as Netflix’s House of Ninjas. Raised in Utah in a Mormon family, he later became part of the American independent film scene before doing much of his filmmaking in Japan. He has now been hired to direct a remake of Pulse.
Never After Dark began with Boyle’s long-standing interest in ghost stories and haunted-house films. He felt that many such films build effectively through their first two or three acts, only to resolve with familiar ideas: a spirit seeking redemption or a final confrontation between the dead and the living. His goal was to create an ending that felt different while remaining a natural consequence of the story.

Horror had always been a genre Boyle wanted to make, but his early career developed during the period when offbeat comedy was the easiest route for Utah filmmakers to attract attention. He followed that path with Surrogate Valentine. After completing House of Ninjas, he finally had the opportunity to choose his next project and used it to make the horror film he had been waiting to attempt.
A psychic who is not afraid of ghosts
Airi’s confidence around spirits creates a deliberate problem for the film. If the central character is not frightened by ghosts, the danger must come from somewhere else. Boyle therefore designed the story to test her with forces she cannot easily understand or control.
The character’s spiritual tradition is intended to feel specific to the Japanese setting without directly representing either Japanese folklore or familiar Western mediumship. Boyle wanted Airi’s beliefs to seem unfamiliar to audiences on both sides of that cultural divide. Her clients, rituals and understanding of spirits are therefore presented as an individual system rather than a straightforward reflection of society.

Although the belief system is fictional, the film grounds it in physical actions. Airi’s rituals are designed to be readable without lengthy explanations: viewers can observe what she does and understand that each movement has a purpose. That practical approach gives the supernatural material a convincing, almost procedural quality.
The mirror ritual at the centre of the film
Airi crosses into the spirit world through a ritual involving candles, hair and a mirror. Boyle invented the complete sequence, beginning with the ritual before much of the rest of the film had taken shape. He has a particular interest in watching characters complete processes step by step, and the ceremony became the movie’s structural backbone.
The ritual appears several times. The first act builds towards its initial use, and later repetitions introduce changes in both the circumstances and the way the sequence is presented. Each version gives the audience a new variation on the same unsettling procedure.
The mirror itself is a practical prop. Its edge incorporates a zoetrope, while the animation was drawn and created by hand so it could be photographed in-camera. Production designer Yûji Hayashida developed the design from Boyle’s written description.
For readers who enjoy the tactile design of physical game hardware, the film’s practical approach may be especially appealing. RETROCADE’s arcade blog covers more stories about the craft and culture surrounding interactive entertainment, while our arcade parts range shows how much character can come from real buttons, controls and components.

Why teeth become the film’s most disturbing detail
Never After Dark contains a recurring fixation with teeth, including teeth removed from victims. The choice comes from Boyle’s own childhood fear of a frightening dentist. He later found online reviews from other former patients describing years of difficulty recovering from their experiences with the same dentist.
That personal fear helped him choose a horror image that feels both physical and irrational. Boyle avoided explaining the antagonist’s psychology, preferring an evil that remains incomprehensible rather than becoming an understandable character study.
Spirituality, upbringing and the film’s human threat
Boyle’s Mormon upbringing also informed his approach to belief. He considers the Book of Mormon rich in ghost-story-like material, and religious ideas have influenced the way he thinks about characters who live by rules, obligations and restrictions.
He drew on that background while developing House of Ninjas, imagining its ninja family through the lens of a Mormon household: a group whose beliefs and limitations matter as much as its extraordinary abilities. That perspective carried into Never After Dark, where Airi’s work is treated as a spiritual practice rooted in conviction.
Boyle also sees the film’s ghosts as, in some respects, less frightening than its human beings. He discussed belief and spiritual practice at length with Hoshi so that Airi’s actions would feel grounded in a coherent inner world.
Never After Dark opens in cinemas on 25 September. Its combination of ritual, practical effects, Japanese setting and human menace offers a distinct alternative to more familiar haunted-house formulas.

More stories for horror and arcade fans
If the film’s focus on ritual objects and tactile mechanisms appeals to you, explore RETROCADE’s arcade machine buying guide for practical advice on choosing a cabinet. For smaller spaces, our bartop arcades bring classic controls into a compact format, while arcade light guns offer a different kind of hands-on retro play.





Leave a Reply