Sony is putting less emphasis on selling additional PS5 consoles and more on increasing revenue from the players already using its platform. With the PS6 not expected before 2028, the company appears comfortable treating the PS5 as a mature product rather than chasing maximum hardware sales.
Sony president and CEO Hiroki Totoki discussed the strategy in an interview with The Wall Street Journal.
Higher PS5 prices change the sales equation
Recent price increases have made the PS5 more expensive during its lifespan, rather than cheaper as is typical for established consoles. Component shortages and the competition for hardware created by artificial-intelligence development have pushed the system’s price to around 30 per cent above its 2020 launch price.
That increase is likely to slow hardware sales, but Totoki believes it has arrived sufficiently late in the PS5’s lifecycle to avoid seriously damaging Sony’s profits. Comparing Sony’s position with Nintendo’s decision to launch a new console during the same difficult period, he described the PS5 as being in the latter half of its life and said the company does not need to sell consoles aggressively right now.
Recurring revenue is now the priority
Consoles have traditionally followed a six- or seven-year cycle, which would normally place the PS5 close to the end of its run. However, slower gains in PC graphics technology and the capabilities demonstrated by recent GTA 6 footage have made the current hardware feel less dated. Sony therefore has more time to consider how a future PS6 could be produced without approaching a $1,000 price point.
In the meantime, Sony is concentrating on its existing user base. Totoki identified recurring revenue from PlayStation customers as a key objective and said PS Plus has more than 125 million monthly active users. Turning that large audience into additional revenue is now considered more important than simply expanding the number of PS5 owners.
For perspective, using the source’s assumed median PS Plus price of $16.99 would represent more than $2.1 billion in monthly revenue from existing subscribers. That figure is an estimate based on the stated assumption, not a reported Sony total.
Why selling fewer consoles can still work
Sony also receives a 30 per cent share of third-party PS5 game sales, while it retains the full revenue from its first-party releases. A stronger digital-first strategy, described as moving towards an approach that could eventually be digital-only, further reduces the role of physical retail in that revenue model.
New console sales can expand the audience, but hardware may be sold at break-even prices at best. Each additional machine is therefore less valuable than generating more spending from customers who already own a PS5 and subscribe to PlayStation services.
The discussion did not clarify exactly how Sony intends to increase that spending. It left open questions about future PlayStation Plus price rises and did not establish a release window for the PS6. The broader lesson is familiar across the arcade and gaming industry: once hardware reaches a large installed base, ongoing software and service revenue can become more important than moving more cabinets or consoles.
What this means for players
For PS5 owners, the strategy could mean greater emphasis on subscriptions, digital purchases and first-party releases. It does not necessarily indicate that PS5 support is ending soon; instead, Sony appears to believe the platform still has enough technical headroom to remain commercially useful while the company develops its next system.
That approach has parallels in arcade ownership, where choosing the right hardware is only part of the decision. Our Arcade Machine Buying Guide covers the practical considerations involved in selecting a machine, while the wider range of arcade machines shows how established platforms can continue to serve players long after their original launch period.



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