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Hollow Knight: Silksong has earned strong critical acclaim, but its early difficulty raises an important question: can a game win Game of the Year if some voters do not make it far enough to experience everything it offers?

The challenge facing Silksong

High praise from critics establishes Silksong as a serious GOTY contender. However, the game’s initial difficulty may create a barrier for some players, including members of award-voting groups who have limited time to work through challenging releases.

That does not make the difficulty a flaw by itself. Tough progression can be central to the appeal of an action-platformer, just as demanding play remains part of the character of many classic arcade games and gaming news stories.

Does difficulty affect awards?

The question is less about whether Silksong is well made and more about how broadly its strengths can be judged. If voters stop during the opening stretch, they may not see enough of the game to assess its full experience.

That possibility makes Silksong’s GOTY prospects difficult to predict. Critical acclaim gives it a strong foundation, while the demanding opening could limit how many voters push through to the later parts of the adventure.

A familiar arcade dilemma

Arcade players will recognise the tension. A game can be impressive, memorable and rewarding for people who master it, yet remain difficult to recommend when the first steps are demanding. Players comparing different ways to enjoy games at home can explore RETROCADE’s arcade machine buying guide or browse available arcade machines.

Ultimately, Silksong’s difficulty may not prevent it from winning GOTY. It could, however, mean that not every voter reaches the point where its acclaimed qualities can be fully evaluated.


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