RETROCADE RETROCADE
0
RETROCADE arcade machines, virtual pinball, racing simulator and parts banner

Magic: The Gathering Commander players often choose legendary creatures that generate value without much assistance. The Ur-Dragon reduces the cost of dragons, draws cards and puts permanents into play, while Edgar Markov strengthens Vampires and creates more of them. Other popular choices, including Vivi Ornitier and Y’shtola, Night’s Blessed, can deal damage while providing additional advantages.

That reliability is a major part of Commander’s appeal, but overlooked commanders can be more rewarding to build. The large number of legendary creatures introduced through Universes Beyond sets has made it especially easy for interesting options to disappear from view. One such sleeper is Katara, Water Tribe’s Hope from Magic: The Gathering—Avatar: The Last Airbender.

Chris Mooney, the set’s lead designer, considers Katara one of the lesser-played legends worth revisiting. In the set’s design blog, the team explained that each central character received three cards representing their development across the show’s three books, or seasons. Each version gains another colour as that character grows.

Katara, Water Tribe's Hope - Avatar The Last Airbender polygon graphic

Katara’s mono-blue-white threat

The mono-colour uncommon cards depict characters earlier in their journeys. Katara, Bending Prodigy is one example, while Katara, Water Tribe’s Hope represents her during Book Two: Earth. The card’s artwork by Toraji appears to show the Fire Nation’s assault on the Northern Water Tribe.

Katara, Water Tribe’s Hope costs five mana: two generic, one white and two blue. She is a 3/3 with vigilance and creates a 1/1 Ally creature token when she enters the battlefield. Her defining feature is a flexible waterbending ability. By paying any non-zero value of X, creatures you control become X/X until the effect ends, with artifacts and creatures available to tap as part of the cost.

Mooney argues that this version may be more dangerous than Katara’s three-colour card, Katara, the Fearless. The latter reflects Katara’s supportive role, whereas Water Tribe’s Hope is designed as a direct combat threat. Its ability was inspired by Mirror Entity, a card Mooney remembers fondly from childhood.

katara the fearless

Build a board, then strike

Mirror Entity, a changeling creature from the original 2007 Lorwyn set, has a comparable effect. Katara improves on that idea by allowing tapped permanents to help pay for X. The restriction that X cannot be zero may appear unnecessary, although it prevents some potentially powerful interactions with Mirror Entity.

Katara is not at her best when cast as early as possible. With a developed battlefield, however, she can arrive in the mid- or late game and threaten to eliminate players immediately because her ability can be activated at once.

The plan is straightforward: assemble a wide board of small creatures, then turn them into a much larger attacking force for one decisive turn. Blue-white tokens are a natural starting point, and the Avatar set contains several useful pieces.

The more creatures you control, the greater Katara’s finishing attack becomes. Early-game defensive plays can buy time while the token army grows, turning an apparently modest battlefield into a lethal one.

Waterbender's Restoration + South Pole Voyager + Suki, Courageous Rescuer [3 cards 1wmt97n]

Waterbending is about flexibility

A deck packed with waterbenders might seem like the obvious direction, but it is not necessarily the strongest one. Earthbending repeatedly turns lands into creatures, while firebending tends to produce extra red mana. Waterbending instead expresses the element’s changing, adaptable nature through an input mechanic with different results from card to card.

The design uses tapping and untapping to evoke the push and pull of a tide. Its costs can be divided between mana, creatures and artifacts, reflecting the way waterbenders improvise with whatever source is available.

That flexibility also gives a Katara deck access to effects beyond its main combat plan. Crashing Wave taps opposing creatures and places stun counters on them, while Secret of Bloodbending lets you control an opponent during their next combat. These cards may not directly increase Katara’s burst of power, but they can disrupt the table while your board develops.

waterbenders ascension

Why this commander remains overlooked

Katara, Water Tribe’s Hope sits at number 1,448 in EDHREC’s commander popularity data. By comparison, Fire Lord Azula ranks 12th. Azula attacks to create two red mana and copies any spell cast while she is attacking, making her strength immediate and easy to understand.

Mooney expected Azula to be popular, but said the scale of that popularity exceeded the design team’s expectations. The broader pattern is familiar: players often prefer commanders that provide card advantage or another dependable benefit every turn.

Katara asks for more preparation. Her early turns are spent creating and protecting a broad collection of creatures rather than generating an obvious stream of value. Once that board is established, though, her waterbending ability can transform a quiet battlefield into a sudden, overwhelming attack.

For players who enjoy a less conventional Commander build and like the idea of winning through a growing token army, Katara, Water Tribe’s Hope offers a compelling sleeper choice. For more gaming and hobby coverage, visit RETROCADE’s Arcade Blog, browse our arcade videos, or use the Arcade Machine Buying Guide when planning a home game room.


Leave a Reply

Your email address will not be published. Required fields are marked *