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Raw Thrills used Bowl Expo 2022 to reveal its next licensed racing arcade game, Fast & Furious. The title marks the franchise’s return to arcades after several years away.

Counting The Fast and The Furious Super Bikes, this is the fifth game connected to the series. Super Bikes 2 and Super Bikes 3 did not use the Fast & Furious name. Players familiar with the earlier car-racing releases should recognise the format, while new systems are aimed at adding depth and replay value.

Fast & Furious arcade features

  • Two 65-inch HD displays
  • Cabinet colours: red, orange, green and yellow
  • Thrill-D motion platform
  • Six new tracks
  • Eight licensed supercars
  • Race and mission gameplay, with more details to come
  • QR-based player accounts

For readers comparing this with other racing arcade machines, the combination of oversized screens and motion hardware is the game’s defining feature.

Dual 65-inch displays

The cabinet’s two-screen layout is immediately noticeable, but the 65-inch size makes it even more imposing. A four-player installation would create a particularly large multi-screen presentation, giving the game a distinctly theatrical footprint.

Cabinet colours and controls

Raw Thrills plans to offer the cabinet in four colours: red, orange, green and yellow. The control area includes a brake pedal, which was absent from Cruis’n Blast, but there is no stick shifter.

The prototype’s control panel and seat reused components from Cruis’n Blast. Raw Thrills stated that these parts would be replaced before final production, so the show-floor hardware should not be treated as the definitive design.

Thrill-D motion platform

The two-screen model shown at the event also featured a motion base. “Thrill-D” is Raw Thrills’ name for its motion technology, which began with the motion DX version of Jurassic Park and was later refined for games including King Kong of Skull Island.

At this stage, the dual-screen cabinet with motion is the only version confirmed to be in development. As happened with games such as Halo: Fireteam Raven, less elaborate versions could potentially follow, although no such alternatives had been announced in the supplied information.

Six original tracks

The six new circuits were described as original designs that had not appeared in previous Fast & Furious arcade games. The named locations are Swiss Alps, Yellowstone, Havana, Colombia and Abu Dhabi, plus one additional track that was not included in the software build displayed at the show.

Eight licensed supercars

The finished game is planned to include eight licensed supercars. Only six were selectable in the show version, with the 1967 Shelby Mustang GT500 among them.

Races, missions and vehicle upgrades

Alongside standard racing, the game is set to include missions attached to each race. These are understood to work similarly to achievements, with several objectives to complete and secret missions also possible. That structure should give players additional reasons to revisit each track.

The vehicle upgrade system from earlier Fast & Furious arcade games also returns. Upgrades can be activated with a coin or a card swipe, and the implementation shown was compared with the “Ultra” upgrades used in Super Bikes 3.

QR-based accounts replace the PIN pad

Raw Thrills has previously used QR codes to let players share high scores, but Fast & Furious introduces them as the basis for player accounts. Further information was still to come, although the system is intended to remove the need for a PIN pad.

The change also reflects practical operator concerns: PIN pads can be difficult to source and are often ignored by players. The account system appears to connect mission completion with an individual player profile.

Operators were reportedly given a figure of around $25,000 at the show. That amount may have been rounded and would not include shipping, applicable taxes or possible production-related adjustments linked to inflation. The expected shipping window was early December, although that timing could change. The game was also expected to feature prominently in Raw Thrills’ IAAPA presentation in November.

For anyone assessing a large racing cabinet for a venue or home collection, the arcade machine buying guide covers the broader considerations around space, hardware and ownership. Smaller installations can also be compared through upright arcade cabinets, while ongoing maintenance may require suitable arcade parts.

Raw Thrills’ new racer combines licensed cars, original circuits, mission-based progression, QR accounts, large displays and motion hardware. The final cabinet design and further gameplay details remained open at the time of the Bowl Expo presentation.

Find out more about sharing high scores.


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