RETROCADE RETROCADE
0
Retrocade arcade machines Australia banner

Important: A location test is the arcade industry’s equivalent of a beta test. It does not guarantee mass production or a North American release.

Bandai Namco’s Taiko No Tatsujin has started an official location test at Fox Valley Mall in Aurora, Illinois. The two-week test began on 22 February 2023, offering a potential first step towards official support for the rhythm series in the United States.

The franchise debuted in arcades in 1999; you can explore the arcade scene back in 1999. Despite its popularity among players, the American arm of Bandai Namco had not officially shipped or supported the series, leaving imported machines and special events as the usual ways to play.

How Taiko No Tatsujin works

Taiko No Tatsujin is a rhythm game built around physical drum controllers. Players strike the drum in time with notes on screen, making it a little like Dance Dance Revolution with percussion instead of footpads. The colourful mascot Don-Chan is central to the series, while the song catalogue spans a broad range of music; the fan wiki’s song listings provide a useful overview.

The series has also appeared on home consoles, including several recent releases on Nintendo Switch. In an arcade setting, the main operational concern is durability: enthusiastic players can be particularly hard on the drum controls.

What is included in the USA Test version?

Bandai Namco Amusement America confirmed that the Aurora test is an official company test rather than an independent trial arranged by the venue. The software has been translated into English and is identified as the “USA Test” version.

This build is based on the current Japanese “Nijiro” version, with changes intended to suit Western requirements and licensing restrictions. Those changes include a smaller song list. If the test performs well enough to support a production release, the final version could contain more songs, although its exact content remains undecided.

The machine is connected online, but this particular test does not use Bandai Namco’s Banapassport network and does not support card usage. The initial report and photographs were shared in the first location-test report, with further details identifying this as a limited English-language build.

Bandai Namco Amusement America also publicly acknowledged the test, an unusual level of visibility for a Western location trial. Arcade companies often prefer to measure performance without generating substantial publicity, while Japanese developers are more accustomed to both discreet and highly publicised testing. The strong interest surrounding Taiko No Tatsujin makes this test notable either way.

Could Taiko No Tatsujin launch more widely?

Future appearances at Amusement Expo in Las Vegas in late March or IAAPA in November could offer clues about the project’s progress. However, missing either event would not necessarily mean the test had failed. A successful result would still leave manufacturing and licensing arrangements for Bandai Namco Amusement America to complete.

For Australian arcade fans, the test is a reminder that specialised rhythm cabinets can build significant international demand even when they are not officially distributed in every region. It also highlights why operators need to consider maintenance when evaluating physical-control games; our arcade machine buying guide covers the broader cabinet-buying process, while arcade parts and controls are relevant to long-term upkeep.

Whether this USA test leads to a wider release in North America, Europe or other markets will depend on player response, licensing and production decisions. For more arcade industry updates, visit the RETROCADE arcade blog.


Leave a Reply

Your email address will not be published. Required fields are marked *