Top Gun Maverick is heading for arcades in a new motion-based aircraft game from Raw Thrills, with Play Mechanix involved in development. The title has appeared in testing, while Dave & Buster’s has begun teasing an early timed release.
Top Gun Maverick Cabinet Details
The cabinet follows the broad format of Raw Thrills’ two-screen, motion-base Fast & Furious Arcade deluxe machine, released in 2023. It is not an identical design: the display section appears slightly shorter, while the player position has been reshaped to evoke a fighter aircraft.

A motion platform is paired with a joystick on the right and a throttle on the left. Close-up cabinet artwork also includes the words “Danger Zone”, a clear reference to the film and its memorable music.
For readers comparing formats, this is a substantially different proposition from a standard upright arcade cabinet, with the movement system and aircraft-style controls forming much of the attraction.
What We Know About the Game
Raw Thrills has confirmed the machine exists, but has not yet released detailed gameplay information. Play Mechanix is co-developing the project, making this its first aerial-combat arcade title in the available information.
More details are expected around Amusement Expo. The game’s precise control style remains unclear: it could follow an on-rails approach similar to After Burner Climax, or offer more freedom in the manner of Blazing Angels Arcade.
Dave & Buster’s promotional activity suggests that the first public rollout could arrive at its venues in the coming weeks. Two observed tests have been at the company’s flagship locations in Dallas and Schaumburg. The available information points to an early timed release rather than a confirmed general launch schedule.

A Short History of Air-Combat Arcades
Aircraft combat games have been part of arcade history since the 1970s. Atari’s Jet Fighter and Pursuit, along with Meadow Games’ Cobra Gunship, established early examples. The following decade brought Atari’s Red Baron and Midway’s Two Tigers.
Sega’s After Burner became the defining name in the category. Its fast action and striking presentation were matched by the “taikan”, or experience, cabinet. The combination of physical movement and dedicated controls delivered something home consoles could not replicate, even with a faithful software conversion.
Sega had already explored simulator-style machines with Hang-On, Space Harrier and OutRun, but After Burner pushed the idea further, particularly in its Deluxe configuration.

The series was followed by G-LOC and Wing War, with the latter era of motion hardware reaching an extreme in the R360. Sega also produced Sky Target, Sega Strike Fighter and, in 2006, After Burner Climax.
Namco offered its own response with Air Combat and Air Combat 22 during the 1990s, followed by Mach Storm in 2013. GlobalVR released Blazing Angels Arcade in 2008. Outside those games, major arcade releases in this specific aerial-combat style have been relatively uncommon.
LAI Games helped fill that gap last year with Ace Amusement’s Air Strike, produced in China. It combines aerial combat with fantasy and racing elements, and its craft does not use a throttle to control speed. The game also includes a redemption mode, which may contribute to its reported earning performance.
Ace has also produced another, larger-cabinet Air Combat. Despite the bigger format, it also lacks a throttle and had not yet been seen in the United States at the time of the available report.
Where Top Gun Maverick Fits
The choice of an aircraft-combat licence is notable at a time when the category has recently seen renewed activity. A dedicated throttle could make Top Gun Maverick closer to the genre’s traditional control layout than several recent examples.
Early screen images appear to show first- and second-player interface elements, with hints that some lighter racing-style features may be included. That interpretation remains tentative until Raw Thrills provides a gameplay demonstration.
Dave & Buster’s has previously offered a Top Gun Maverick VR experience, and those VR platforms are now being phased out. It is therefore possible that the new arcade game could replace that attraction, or that the venue operator helped promote or fund the project, as has happened with some other Raw Thrills releases. If so, another timed arrangement would be plausible, but it has not been confirmed.
The project is still short on official gameplay details, yet its motion base, aircraft seating position, joystick and throttle give it a strong arcade identity. Further information around Amusement Expo should clarify whether Raw Thrills has delivered a faithful air-combat simulator or added broader arcade features.
For more arcade industry updates, visit the RETROCADE Arcade Blog. Anyone considering a machine with a similar physical presence can also browse arcade machines or review the arcade machine buying guide.




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