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Ubisoft has proposed closing Finnish developer RedLynx, the studio behind the long-running Trials motorbike stunt series. The move forms part of a broader 2026 restructuring of Ubisoft’s worldwide development network into so-called creative houses.

The same announcement includes cuts at Ubisoft Singapore, where 70 positions have been affected. That studio created Skull and Bones, the troubled naval game that reportedly involved an approximately $200 million loss after a lengthy development process.

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Why RedLynx’s closure is still a proposal

RedLynx has operated for 25 years and was acquired by Ubisoft in 2011. Closing the studio would therefore involve Finland’s “change negotiations”, also known as co-operation negotiations. These laws require employers to consult staff before major changes and potential redundancies.

The process must be anticipatory, meaning discussions begin before the final outcome has been decided. That legal requirement explains why Ubisoft describes the closure as a proposal rather than a completed decision. The plan would affect all 52 RedLynx employees.

The studio was already substantially reduced in 2025, when Ubisoft dismissed more than half of its workforce and said the remaining team would be focused solely on making mobile games.

A quiet period for the Trials team

Ubisoft’s stated reasoning is that RedLynx is not currently working on a new project and that simply reducing its size would not make the studio sustainable. You can read further reporting from VGC.

Since the most recent Trials release, RedLynx helped Massive Entertainment port The Division 2 to Google’s Stadia streaming service in 2020. In 2023, it also launched the free-to-play mobile match-three game Gwen’s Getaway. That title was removed after about a year, before reaching a finished version.

The proposed closure is difficult to reconcile with Ubisoft’s earlier statement that RedLynx had two unannounced projects in development. It also leaves open the possibility that the team had been exploring another mobile Trials game. The series’ two-dimensional obstacle-course format could suit touchscreen play, although its previous mobile release, 2014’s Trials Frontier, was poorly received.

For fans, the central question is whether the planned closure ends Trials permanently. Seven years have passed since the last entry, and Ubisoft has not yet provided further details.

Ubisoft Singapore faces another round of cuts

Ubisoft Singapore was initially established as an international support studio, contributing to large productions led by teams elsewhere. It eventually became responsible for Skull and Bones, an effort that expanded the naval combat from Assassin’s Creed into a standalone game.

Development lasted 11 years, but the finished game received negative reviews and performed poorly commercially. The Singapore team later led work on Assassin’s Creed Black Flag Resynced. Despite that project selling more than 3.5 million copies during its first two weeks, it has not prevented the latest downsizing.

The announced cuts affect 70 positions as Ubisoft aligns the studio with its upcoming production needs. The situation adds to the industry’s continuing pressure on large development teams and long-running projects.

A wider crisis for Ubisoft

Ubisoft’s drawn-out restructuring has done little to restore investor confidence. The company’s share price began a sustained decline from €84 in 2021, fell to €3.84 in March 2026 and has since moved at around €5.

That represents a 95% fall from the company’s 2018 peak of €100 per share, with no clear sign of recovery. Against that background, RedLynx’s proposed closure is both a major blow to the Trials series and another sign of the difficult choices facing Ubisoft’s global studio network.

While the negotiations continue, players can still explore dedicated home gaming setups through RETROCADE’s arcade machines, compact bartop cabinets and arcade parts.


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