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Developers working on Gears of War: E-Day reportedly fear losing their jobs shortly after the game launches on October 6. Microsoft-owned studio The Coalition has avoided the worst of Microsoft’s gaming cuts so far, but the recent departure of story director Juan Vaca and thousands of Xbox-related job losses have left staff increasingly uneasy.

Several Coalition employees have told Eurogamer that confidence in the studio’s security has weakened. Until recently, the team had hoped its role supporting the major Gears of War franchise, combined with a high-profile release so close to launch, would protect it from further cuts.

That optimism reportedly changed after Vaca’s exit. Fewer than a handful of Coalition employees are understood to have lost their jobs in the same round, but the departures have damaged morale just before what should have been a celebratory release. Some staff now expect another wave of redundancies or a possible reorganisation under Activision later in the year.

For readers following the wider arcade and gaming industry news, the situation reflects a problem that extends well beyond one studio. Large development teams often expand during production and then face job losses once a project ships. Short-term contracts, limited union representation and the financial risk attached to games costing hundreds of millions of dollars all contribute to this boom-and-bust cycle.

Potential bonus loss adds to uncertainty

The reported employment concerns may also affect developers’ pay. E-Day staff were working with the expectation of receiving a so-called “Metacritic bonus” if the game reached a specified review-score target. The terms reportedly require employees to still be working for the company when the payment is made, with the payout expected near the end of October.

That means anyone dismissed before the bonus date could potentially miss out, despite contributing to the game’s development. It is an especially difficult prospect for workers who had expected the launch and its subsequent patches and support period to provide some short-term protection.

The Coalition had appeared to have stronger reasons for confidence than many other Microsoft studios, thanks to the company’s previously hands-off approach and the team’s record with the Gears of War series. However, the broader upheaval across Microsoft’s gaming division has reportedly eroded that sense of security.

It remains unknown whether the anticipated layoffs will happen, or whether Microsoft will pay eligible bonuses to employees who are let go before the scheduled payout. For the developers involved, however, the possibility of job losses has turned the run-up to a major launch into a period of considerable stress. The wider industry will be watching how Microsoft handles the team after release, just as arcade operators and enthusiasts keep an eye on the health of the broader games business through arcade industry videos and coverage.

For enthusiasts building a dedicated gaming space, RETROCADE’s arcade machines remain a separate way to enjoy games at home while the business side of modern development continues to shift.


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